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  1. I think it has been stated here already that NIR...

    I think it has been stated here already that NIR is using a python based code generator, while the old GLSL code doesn't. So not really sure what the point of this article is.
  2. All I see is a technical discussion about certain...

    All I see is a technical discussion about certain concerns that have been raised. Not sure where you see Linus taking side.

    Imho this discussion could have happened before someone sat down and...
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    more vs less developers

    OMG guys, read up on Amdahl's law already http://en.wikipedia.org/wiki/Amdahl%27s_law
  4. You could as well ask why there is a need to have...

    You could as well ask why there is a need to have different kernel drivers at all.
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    Sharing code? Yes.

    Sharing code? Yes.
  6. The issue is open source. Code has to be...

    The issue is open source. Code has to be reviewed, IP has to be protected. So the idea, I guess, is that it is probably cheaper to keep things separate (and who would want to review millions lines of...
  7. How much of the glassymesa stuff has been...

    How much of the glassymesa stuff has been mainlined?

    More (direct) mesa and/or kernel support would be more useful than throwing around game keys imho.
  8. I'd rather see them hire devs or sponsor...

    I'd rather see them hire devs or sponsor projects. But giving out games is probably cheaper and thus more effective from pr point of view I guess.
  9. AMD GCN, NVIDIA Fermi, Intel Haswell (or even Ivy...

    AMD GCN, NVIDIA Fermi, Intel Haswell (or even Ivy Bridge?)
  10. Lol, nvidiots using reverse engineered code to...

    Lol, nvidiots using reverse engineered code to show how totally open source friendly they are. :rolleyes:
  11. The game isn't that fast on Windows either....

    The game isn't that fast on Windows either. Nvidia have managed to get 30-40% perf increase (by hand optimizing I guess), a crazy number imho:...
  12. What stuff are you smoking? 6*1024bit@fmac...

    What stuff are you smoking?

    6*1024bit@fmac calculations ROFL
  13. The guys doing the port are known to target...

    The guys doing the port are known to target nvidia cards explicitly. I am actually impressed it runs on anything else at all. :p
  14. Indeed I haven't. :) As I wrote above, my...

    Indeed I haven't. :)

    As I wrote above, my guess is that this is catering to the CAD guys, who can't be bothered to deal with Vulkan and co.
  15. The lower overhead is shown for static scenes...

    The lower overhead is shown for static scenes from what I can see. They pretty much record draw calls and state changes related to them. This is what makes it less useful for dynamic scenes, where...
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    Yeah, the DSA stuff is about exposing already...

    Yeah, the DSA stuff is about exposing already existing functionality, not comparable to tessellation or subroutines.
  17. I guess I am not a linux gamer then. ROFL

    I guess I am not a linux gamer then. ROFL
  18. Nah, reads like display lists 2.0, mostly useful...

    Nah, reads like display lists 2.0, mostly useful for (semi-)static scenarios like CAD and co.

    I guess this is what OpenGL will mutate towards after Vulkan is out, a CAD oriented API. :cool:
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    And limit themselves to OpenGL 4.3 hardware?

    And limit themselves to OpenGL 4.3 hardware?
  20. The reason nobody used them is simple, PS3 and...

    The reason nobody used them is simple, PS3 and Xbox360 are DirectX 9.0c level hardware. It also didn't help that Microsoft has been looking to kill PC gaming since the original Xbox, even if they'll...
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