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  1. Lol, nvidiots using reverse engineered code to...

    Lol, nvidiots using reverse engineered code to show how totally open source friendly they are. :rolleyes:
  2. The game isn't that fast on Windows either....

    The game isn't that fast on Windows either. Nvidia have managed to get 30-40% perf increase (by hand optimizing I guess), a crazy number imho:...
  3. What stuff are you smoking? 6*1024bit@fmac...

    What stuff are you smoking?

    6*1024bit@fmac calculations ROFL
  4. The guys doing the port are known to target...

    The guys doing the port are known to target nvidia cards explicitly. I am actually impressed it runs on anything else at all. :p
  5. Indeed I haven't. :) As I wrote above, my...

    Indeed I haven't. :)

    As I wrote above, my guess is that this is catering to the CAD guys, who can't be bothered to deal with Vulkan and co.
  6. The lower overhead is shown for static scenes...

    The lower overhead is shown for static scenes from what I can see. They pretty much record draw calls and state changes related to them. This is what makes it less useful for dynamic scenes, where...
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    Yeah, the DSA stuff is about exposing already...

    Yeah, the DSA stuff is about exposing already existing functionality, not comparable to tessellation or subroutines.
  8. I guess I am not a linux gamer then. ROFL

    I guess I am not a linux gamer then. ROFL
  9. Nah, reads like display lists 2.0, mostly useful...

    Nah, reads like display lists 2.0, mostly useful for (semi-)static scenarios like CAD and co.

    I guess this is what OpenGL will mutate towards after Vulkan is out, a CAD oriented API. :cool:
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    And limit themselves to OpenGL 4.3 hardware?

    And limit themselves to OpenGL 4.3 hardware?
  11. The reason nobody used them is simple, PS3 and...

    The reason nobody used them is simple, PS3 and Xbox360 are DirectX 9.0c level hardware. It also didn't help that Microsoft has been looking to kill PC gaming since the original Xbox, even if they'll...
  12. But indies don't really need source code access....

    But indies don't really need source code access. It always has been the pro option, actually it still is, for anything but unreal/physx. Personally I don't see how the, we put it on github and let...
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    Afaik only effects like particles, fluids, cloths...

    Afaik only effects like particles, fluids, cloths are run on GPU, easy parallelizeable stuff. The rigid body part is executed on CPU.

    Although running everything on GPU is also possible, but it...
  14. The more important question is imho, would this...

    The more important question is imho, would this have happened without open source game engines and open source movement in general?

    And I have to agree with JME guys:
  15. If all I cared about was support and the...

    If all I cared about was support and the possibility to see bugs fixed, I'd probably stick with Intel on Linux.


    Sure, just not for things where it matters, like games, one of the reasons I still...
  16. What is the point of a "supported" driver that is...

    What is the point of a "supported" driver that is crippled performance or feature-wise? Sure there will not be any updates on Windows, but hey that GPU is over six years old now, and it aged very...
  17. The last time I've benchmarked a RV770 (last...

    The last time I've benchmarked a RV770 (last summer), Mesa was at 50-60% of the Windows driver, running the same OpenGL code. So yeah...

    But it is not like performance parity was ever a goal, I...
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    Lol, Mantle, Vulkan and co are all about the CPU...

    Lol, Mantle, Vulkan and co are all about the CPU becoming the bottleneck, which is not really an issue for Intel CPU/GPUs yet.

    If we had more powerful CPUs, nobody would give a damn.
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    That is what you say... My point is that Intel...

    That is what you say...

    My point is that Intel GPUs are pretty weak compared to their CPUs, so that the performance increase due to Vulkan will be probably not very noticeable.
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    Not sure what you are trying to say. :confused:

    Not sure what you are trying to say. :confused:
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