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  1. Doc already available

    It seems like some kind of spec is already online:

    https://www.khronos.org/registry/spir-v/specs/1.0/SPIRV.pdf
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    The difference seems to be that the application...

    The difference seems to be that the application can allocate the memory itself, fill it, and then pass to the driver without copies.
  3. Also cpu bound benchmarks tend to be tricky,...

    Also cpu bound benchmarks tend to be tricky, since they do not reflect normal play where you are less affected by it.
    As far as I remember, Stefan did test HL2 at lowest resolution (windowed) with...
  4. Nine cannot do miracles. It can be improved to...

    Nine cannot do miracles. It can be improved to have even lower cpu usage, but the gallium driver is also a limiting factor on this point.
  5. Two main arguments to me where: . with Nv driver...

    Two main arguments to me where:
    . with Nv driver we get very good performance, so instead of Gallium Nine, there should be fast performing mesa
    . In a highly cpu limited scenario, Win still beats...
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    Can you add that lower kernel is supported (above...

    Can you add that lower kernel is supported (above 3.13 or 3.14, I'm not sure) if you add to the boot option drm.rnodes=1 That activates render-nodes.

    Also perhaps you can add the wine version can...
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    It can be either llvm or gallium nine. that's...

    It can be either llvm or gallium nine.

    that's probably gallium nine though, and testing again when last serie of patches is merged to mesa git can change that.
  8. I agree, different logic, ideals about their...

    I agree, different logic, ideals about their projects, etc doesn't make them donkeys.
    Please don't insult people.
  9. well you can say the same for opengl 4, etc. ...

    well you can say the same for opengl 4, etc.

    But after all, you could have done it, right? 2002: why didn't you write d3d9 for mesa long ago ?
  10. For performance, even with forcedma, dma copy is...

    For performance, even with forcedma, dma copy is just used for 1D buffers.
    Using a custom patch to reenable it, I get a small performance boost (because instead of doing the copy required every...
  11. And if you try reverting this patch only, does it...

    And if you try reverting this patch only, does it work ?
  12. To help get the issues fixed, you can help find...

    To help get the issues fixed, you can help find the faulty shaders.
    Ie
    . find the smallest application that has bugs
    . or take a buggy application, take a trace with apitrace, replay piece by...
  13. Try thread_submit=true in addition to DRI_PRIME....

    Try thread_submit=true in addition to DRI_PRIME. IT should realize wonders (it's not on by default because not enough testers yet)
  14. 3Dmark is fixed by the last patch of the serie:...

    3Dmark is fixed by the last patch of the serie: http://lists.freedesktop.org/archives/mesa-dev/2015-January/073922.html
  15. Probably a lot of things you reported are going...

    Probably a lot of things you reported are going to be fixed with the patches on the mailing list.

    Also for Skyrim, it should start, as it works for several of us, and even on mesa-git. I don't...
  16. You are probably missing dri3 headers. The wine...

    You are probably missing dri3 headers. The wine build is not yet perfect, and the configure phase should be improved, for example to tell you you need these headers.
  17. This flickering is a race between the amd card...

    This flickering is a race between the amd card writing the buffer and the intel card reading it.
    It happens with DRI3 DRI_PRIME, while with DRI2 DRI_PRIME you get tearings.

    Initially, when DRI3...
  18. Are you really sure it's the driver ? Wit...

    Are you really sure it's the driver ?
    Wit gallium Nine and radeonsi, I really don't the the impression it does recompile at first use, but rather that everything is compiled at start of the program...
  19. You can still choose to contribute patches to...

    You can still choose to contribute patches to resolve the compile stutter issue.
    I guess all shaders would have to be compiled at the initialisation of glamor.
    Also perhaps you can make use of...
  20. Well you are probably right, dx9 has restrictions...

    Well you are probably right, dx9 has restrictions on the shaders that are sometimes much below radeonsi capabilities, so it probably doesn't run in some corner cases you can encounter with gl 3.
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