Search:

Type: Posts; User: ianromanick; Keyword(s):

Search: Search took 0.19 seconds.

  1. Yes. We will continue to support OpenGL 3.0 as...

    Yes. We will continue to support OpenGL 3.0 as the default context mode. When a application specifically requests a 3.1 context, it will get 3.1 without the old stuff. When we support 3.2 (and...
  2. That's rather the point. The drivers that are...

    That's rather the point. The drivers that are being removed haven't been updated in years. Folks can still build Mesa 7.11 and play Quake2 on their Voodoo3 or Rage128 to their heart's content....
  3. Wow. That is the most irrelevant comment I've...

    Wow. That is the most irrelevant comment I've ever seen. We're building drivers for hardware, and the hardware changes. i810 hardware is completely different from i965 hardware. There is no...
  4. The 865G actually uses i915_dri.so. We're not...

    The 865G actually uses i915_dri.so. We're not planning to kill support for those chips yet.
  5. Replies
    14
    Views
    5,483

    It looks like you have some functionality that I...

    It looks like you have some functionality that I don't have yet. I'd accept patches to implement, say, the matrix stack and quaternions. :) I put a structure in glu3.h for a matrix stack, but there...
  6. Replies
    14
    Views
    5,483

    For better or for worse, a lot of people use C++...

    For better or for worse, a lot of people use C++ for OpenGL programming. A lot of people, myself included, also use C. My goal is to provide broad developer support. Providing both rich C and C++...
Results 1 to 6 of 6