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  1. +1 about time. Good work AMD :)

    +1 about time. Good work AMD :)
  2. One doesn't simply compare FGLRX vs Mesa in its...

    One doesn't simply compare FGLRX vs Mesa in its current state for OpenGL 4.x games. When a game demands OGL 4.x to be present it's certainly asking the GPU to dynamically handle geometry tessellation...
  3. Can't they just strip symbols from binaries?

    Can't they just strip symbols from binaries?
  4. Does it mean a smoother and tear-free experience...

    Does it mean a smoother and tear-free experience without the need to enable the SwapbuffersWait? I'm confused.
  5. http://u.cubeupload.com/siavashserver/img.jpg...

    http://u.cubeupload.com/siavashserver/img.jpg
  6. Just had a test with mesa 10.6-git, no...

    Just had a test with mesa 10.6-git, no improvements compared to 10.4 for this card:
    http://openbenchmarking.org/result/1503095-LI-SIAVASHSE71
  7. http://upload.wikimedia.org/wikipedia/en/9/93/Budd...

    http://upload.wikimedia.org/wikipedia/en/9/93/Buddy_christ.jpg

    I tried your suggestions and now it's better: http://openbenchmarking.org/result/1503098-LI-SIAVASHSE72

    Currently "complex" map...
  8. Thanks, that saved a few hours! ;) Here is the...

    Thanks, that saved a few hours! ;) Here is the results with about 8? bots running around in the "complex" map: http://openbenchmarking.org/result/1503097-LI-SIAVASHSE61

    By the way it was as slow...
  9. Okay, I'll try to. This will take a few hours.

    Okay, I'll try to. This will take a few hours.
  10. With same level of quality: "complex" map runs...

    With same level of quality:
    "complex" map runs at ~70-90fps with 32bots jumping around on windows, vs. ~20fps on linux.
    "steelribs" map runs at ~50-60fps with 32bots jumping around on windows, vs....
  11. I did a little more investigation. Fiddling with...

    I did a little more investigation. Fiddling with different levels of graphics quality only yields about ~30% performance improvements (lowest vs highest). Lowering the screen resolution is very...
  12. Since Michael isn't putting the old cards into...

    Since Michael isn't putting the old cards into the tests anymore, I ran a quick (read "not so accurate") test using the Tesseract game to compare the opensource radeon driver to catalyst driver on...
  13. Am I the only one who thinks licensing build...

    Am I the only one who thinks licensing build scripts is totally stupid? :D
  14. The code name is Weatherwax :)

    The code name is Weatherwax :)
  15. What do you guys mean by 2D vs 3D acceleration?...

    What do you guys mean by 2D vs 3D acceleration? If it's done using OpenGL, it's hardware accelerated (using GPU), no matter 2D or 3D. :)
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    If I remember correctly GL_ARB_buffer_storage...

    If I remember correctly GL_ARB_buffer_storage isn't supported by legacy Catalyst drivers, so GL_AMD_pinned_memory is your best bet if you are writing something similar to a gaming console emulator...
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    This part doesn't make much sense to me.

    This part doesn't make much sense to me.
  18. Developers using compiler specific hacks should...

    Developers using compiler specific hacks should be blamed here.
  19. Neither does releasing a half baked driver....

    Neither does releasing a half baked driver. That's the purpose of the benchmarks after all :)

    Happy opensource radeon driver user
  20. Replies
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    Problem Exists Between Chair And Keyboard. ;)

    Problem Exists Between Chair And Keyboard. ;)
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