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  1. Replies
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    http://cgit.collabora.com/git/user/sjoerd/pulseaud...

    http://cgit.collabora.com/git/user/sjoerd/pulseaudio.git/commit/?h=passhtrough&id=e45f037d02f999285c65c25fcc77cb3abb36219a
  2. This is a non-beta update, you don't need this....

    This is a non-beta update, you don't need this. Just go into your system settings and hit "check for SteamOS update", or simply reboot. You'll see the update level become 96 when the update is done.
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    We are working on a Pulseaudio feature which will...

    We are working on a Pulseaudio feature which will let you passthrough when PA is running and other streams are connected; it will simply mute them for the duration of the passthrough. Expect it in an...
  4. Note that this tool isn't limited to running...

    Note that this tool isn't limited to running Steam apps, it can be used to print the frame times and insert a frame rate overlay into any OpenGL application, kind of like FRAPS.
  5. The main goal of this patch set is definitely to...

    The main goal of this patch set is definitely to only expose joystick devices for controllers that are already paired to the wireless receiver. The main usecase this enables is using both a wireless...
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    SteamOS has been running Mesa 10.0.1 since the...

    SteamOS has been running Mesa 10.0.1 since the 12/19 update:

    http://steamcommunity.com/groups/steamuniverse/discussions/1/648814841687502649/
  7. Yes, this is currently the case. There isn't a...

    Yes, this is currently the case. There isn't a kernel driver specific to the controller.
  8. https://github.com/jonof/jfsw This should...

    https://github.com/jonof/jfsw

    This should build and run on Linux and Mac. In fact, Shadow Warrior Redux is pretty much just a build of JfSW with a few new HUD textures.
  9. Yes, it's a build of JfDuke3D with some EDuke32...

    Yes, it's a build of JfDuke3D with some EDuke32 code. Code is there:

    https://github.com/TermiT/duke3d-megaton
  10. That already exists; LIBGL_ALWAYS_INDIRECT /...

    That already exists; LIBGL_ALWAYS_INDIRECT / __GL_FORCE_INDIRECT.
  11. Sorry for the delay, but the new forums are now...

    Sorry for the delay, but the new forums are now up!

    https://devtalk.nvidia.com/default/board/98/linux/
  12. To be clear, the issue you're observing is that...

    To be clear, the issue you're observing is that VDPAU playback with 310.14 is slow if KDE OpenGL compositing is enabled, but not if desktop effects are disabled? 310.14 was supposed to address just...
  13. Actually, I meant to reply to thefirstm; sorry...

    Actually, I meant to reply to thefirstm; sorry about that. It seems like you're trying to view the log in a tool that doesn't support multi-part gzip files. Try unzipping it with gunzip first and...
  14. Hi, Sorry you're running into this; can you...

    Hi,

    Sorry you're running into this; can you please email linux-bugs@nvidia.com with that text and attach the output of running `sudo nvidia-bug-report.sh`?

    Thanks!
    - Pierre-Loup
  15. Applying the patch should cause help with that...

    Applying the patch should cause help with that also, yes. It should remove any problems when the window isn't moving and alleviate them if you're dragging the window.
  16. The patch was only applied upstream a month ago;...

    The patch was only applied upstream a month ago; From the looks of it KDE 4.9 got branches a while before that, so you need to apply it manually. I looked at this problem some more on yesterday and I...
  17. Do you have the KWin patch referenced there...

    Do you have the KWin patch referenced there applied?

    http://phoronix.com/forums/showthread.php?73627-304-48-pre-release-for-Linux-Solaris-FreeBSD&p=286910#post286910

    It would also cause...
  18. Yes, threaded optimizations have been supported...

    Yes, threaded optimizations have been supported under Windows for a while now.
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    Still working on the forums; we realize how...

    Still working on the forums; we realize how unfortunate the current situation is right now and are trying to work it out as soon as possible.

    As for the VDPAU / KWin interaction problems, we're...
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    304.48 pre-release for Linux/Solaris/FreeBSD

    Please refer to this post for more information.

    Thanks,
    - Pierre-Loup
    NVIDIA Linux Graphics
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