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  1. Replies
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    Git SHA-1 usage isn't really a security-feature,...

    Git SHA-1 usage isn't really a security-feature, it's just a hash that's very unlikely (virtually impossible) to produce accidental collisions.
  2. Funny, I don't consider it "bleak" at all; I...

    Funny, I don't consider it "bleak" at all; I think this is great news. Nouveau already have great support, so the future is looking bright. And as an added bonus, I get to work on something with a...
  3. OpenGL 2.x does not require integer hardware...

    OpenGL 2.x does not require integer hardware support, all integer operations can be emulated using floating point. In OpenGL 3.x, bitwise integer operations were introduced, which would be insane to...
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    There's some confusion here. Project Logan does...

    There's some confusion here. Project Logan does not necessarily mean a full GeForce GPU on an ARM CPU. For instance, it's not entirely unlikely that NVIDIA will still use the display controller, and...
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    For me, the reason why I started with Tegra...

    For me, the reason why I started with Tegra instead of just helping out with Mali is that I'm NDA-contaminated. So helping out an existing project wasn't an option.
  6. Meh. This is only an RPC-shim. Not even worth a...

    Meh. This is only an RPC-shim. Not even worth a mention.
  7. You have nothing to be sorry about :) Writing a...

    You have nothing to be sorry about :) Writing a modern graphics driver is a huge project, and I would certainly have to rely on help from others if I were to do this. And I feel rather confident that...
  8. As far as I understand, the depth-buffer is 16...

    As far as I understand, the depth-buffer is 16 bits, just like on the Tegra 2.
  9. I've been heavily involved in the development of...

    I've been heavily involved in the development of proprietary OpenGL ES drivers before (for the ARM Mali series), so It's not that I'm not able to. It's more that it's not where my level of ambition...
  10. I cannot talk for the rest of the open source...

    I cannot talk for the rest of the open source community, but as the only one who seem to be openly working on the 3D-parts of the Tegra so far, I'd like to state the following:

    I am not currently...
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