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    I believe they started it in 1998 by killing...

    I believe they started it in 1998 by killing Aureal (and pretty much all of the 3D audio market) and Microsoft helped by killing DS3D in Vista.
    When there is a single audio device that has the tech...
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    I don't see a point in that 'high priority...

    I don't see a point in that 'high priority project', I can do audio and video calls over XMPP using empathy (it has no-configuration NAT traversal, ICE I think) in less time than it takes to think of...
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    XMPP

    I can confirm that xmpp protocol works, especially using ICE (interactive connectivity establishment), I'm using empathy and nokia n900 every day, audio and video works on XMPP networks (jabber.org,...
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    Looks like somebody found out a free software...

    Looks like somebody found out a free software bussiness model.
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    The problem being, that is the driver for only...

    The problem being, that is the driver for only hardware that supports tessellation. They could as well be waiting for nvidia's hardware to show up.

    I really don't see the problem in releasing the...
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    Rollcage and SubCommand / Dangerous Waters are...

    Rollcage and SubCommand / Dangerous Waters are not on the list :)
    From the maybe list, I vote for audiosurf and trackmania.
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    Ok, here's one: Will the game/engine be usable...

    Ok, here's one:
    Will the game/engine be usable on systems with xorg ati drivers?
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    It's not that windows users care (most of them...

    It's not that windows users care (most of them doesn't care at all). It is this: If Ati releases any information that could help somebody break HDCP (or at least media companies come to think that),...
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    Does anyone here know what about physx support,...

    Does anyone here know what about physx support, I've seen an article here that says AGEIA is ready to create SDK if games are to use it. This game does use it (on windows) so what about gnu/linux?
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