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  1. Is there already enough info to say how close...

    Is there already enough info to say how close SPIR-V is to NIR ? Maybe the recent IR work to replace TGSI could be converted to SPIR-V.
  2. Just dreaming here...

    I know its too soon to ask something like that, but, if Vulkan API ends up being really close to the Gallium3D one (as already stated here), would be interesting for mesa developers to change Gallium...
  3. Is this working for r600g too ?

    Is this working for r600g too ?
  4. OMG ! What a bunch of cry babies...

    Like they are not able to use the testing repo. I've been using it for a long time and it's all fine.
  5. POCL + Clover

    Can it coexist with Clover (i mean, no libOpenCL overrides or conflicts), so that we can use both CPU and GPU as compute devices ?
  6. Do I have to start from a clean wine prefix or...

    Do I have to start from a clean wine prefix or disable wine dll overrides to use this? I successfully compiled the patched version of wine and mesa, and created the UseNative=1 DWORD value, but every...
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    Success :D

    Got it to work. If someone is interested, there are some differences when building with LTO on gcc 4.9. This bug report has the needed information:
    ...
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    My build fails when linking libglsl when I use...

    My build fails when linking libglsl when I use -flto. I thought I would need some configure option to enable megadrivers compilation
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    Compiling with LTO

    Could I use link time optimizations when compiling mesa-git now (r600g and swrast, in particular) ? If so, do I need to set specific options other than CFLAGS/CXXFLAGS/LDFLAGS="-flto [...]" ?
  10. Here it worked in GL 3.1 mode. I didn't even try...

    Here it worked in GL 3.1 mode. I didn't even try Xrender.
  11. Just a little tip

    PRIME needs compositing to work properly. In KDE, I had to uncheck the option to disable compositing in fullscreen apps so that using DRI_PRIME=1 doesn't crash things.
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    There were a lot of wined3d related commits,...

    There were a lot of wined3d related commits, maybe some of them in preparation for the Command Stream patches.
  13. Other idTech4 based games

    What about Steel Storm 2 ?
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    Can't get LTO build

    Which are the correct flags for building this as a monolithic driver ? Compiling with -flto still fails for me.
  15. I'm glad to help

    I'm glad to help
  16. if you already disabled Swapbufferswait on...

    if you already disabled Swapbufferswait on xorg.conf, maybe you have to disable vblank with driconf too, or manually in the ~/.drirc file, with the line:


    <application name="Default">
    ...
  17. From my point of view, I think this is useful for...

    From my point of view, I think this is useful for showing there's still much to (and that can) be improved in the whole Linux graphics stack.
  18. Shouldn't mesa be exposing OpenGL 3.1 support on...

    Shouldn't mesa be exposing OpenGL 3.1 support on this test, rather then 3.0 ? Also, I think Michael have to set R600_LLVM env variable to 0, so the LLVM backend are not used.
  19. Hoping that the installer provided by Gameolith...

    Hoping that the installer provided by Gameolith gets updated too.
  20. r600g is getting good even for Wine

    Personally i'm impressed with r600g performance with Wine. I was able to play two Tomb Raider series games (Legend and Anniversary Edition) in a HD 5650 on my HP notebook with mesa-git and they ran...
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