Search:

Type: Posts; User: Kayden; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.16 seconds.

  1. Could you be more specific about the problems...

    Could you be more specific about the problems you've encountered?
  2. I'm told Chrome implements a shader cache.

    I'm told Chrome implements a shader cache.
  3. Sanctuary and Tropics are both really broken...

    Sanctuary and Tropics are both really broken applications, and use a lot of invalid OpenGL. They only worked with a bunch of workarounds in the driver. Heaven 4.0 and Valley are much better - they...
  4. Yes. It's really that simple.

    Yes. It's really that simple.
  5. My patch just landed in drm-intel-next today.

    My patch just landed in drm-intel-next today.
  6. Ah. I think I remember hearing that Second Life...

    Ah. I think I remember hearing that Second Life has broken shaders. You might try doing export allow_glsl_extension_directive_midshader=true before running Second Life.
  7. What game? Unvanquished is broken currently -...

    What game? Unvanquished is broken currently - there's a patch on the mailing list, but it hasn't received any review yet. Likely due to the holidays.
  8. Nope. While Valve is awesome, most of the Intel...

    Nope. While Valve is awesome, most of the Intel driver performance improvements this year came from your usual Intel Mesa developers.

    Running the following command in a Mesa git tree can give you...
  9. DRI2 -> DRI3 isn't nearly as radical of a change...

    DRI2 -> DRI3 isn't nearly as radical of a change as DRI1 -> DRI2 was. The kernel interfaces stay basically the same, while the real changes are in userspace (X, xf86-video-*, Mesa, etc).

    Removing...
  10. This has to stop. It doesn't matter what your...

    This has to stop. It doesn't matter what your opinions on systemd are - it's not OK to attack volunteers like this. Free software is built on the work of volunteers, and personal attacks like this...
  11. Replies
    10
    Views
    2,017

    Yeah - it's what makes new feature development...

    Yeah - it's what makes new feature development take so long. Not only do we have to implement all the driver support, but we have to develop a comprehensive test suite as well. It's not necessarily...
  12. I can't speak for the Windows driver team, but as...

    I can't speak for the Windows driver team, but as a Mesa developer, I don't see any reason why Ivybridge couldn't do 4.3 as well. There's certainly nothing hard in 4.1.
  13. Sorry to hear that. Which games are you having...

    Sorry to hear that. Which games are you having trouble with? Perhaps I can take a look...
  14. Feel free to ask them. I don't think they're...

    Feel free to ask them. I don't think they're interested in updating their older demos (Tropics and Sanctuary). I've personally had no luck.
  15. There are a lot more people working on Mesa today...

    There are a lot more people working on Mesa today than there were a few years ago.
  16. Replies
    6
    Views
    1,835

    There are only three parts left for 4.0: -...

    There are only three parts left for 4.0:
    - GL_ARB_tessellation_shader
    - GL_ARB_gpu_shader_fp64
    - GL_ARB_shader_subroutine

    Fabian Bieler did a great start on GL_ARB_tessellation_shader, but then...
  17. Replies
    65
    Views
    13,530

    Mesa will likely support many of these sooner...

    Mesa will likely support many of these sooner rather than later. A lot of them are pretty easy to implement.

    You might also notice that Brian Paul (the Mesa project founder) is listed as the...
  18. Don't fret just yet - it sure looks to me like...

    Don't fret just yet - it sure looks to me like Neil implemented it on Ivybridge as well. So you should get it on at least one of your machines. Apparently Sandybridge hardware doesn't support...
  19. Hey Martin, Is there a particular reason for...

    Hey Martin,

    Is there a particular reason for that, still? I see this in the KWin code:


    if (GLPlatform::instance()->driver() == Driver_Intel)
    ...
  20. Replies
    7
    Views
    2,538

    For what it's worth,...

    For what it's worth, GL_ARB_texture_compression_bptc should be easy. Supporting the format for decompression should just be adding formats and passing them down to the hardware. You can look at DXT...
Results 1 to 20 of 100
Page 1 of 5 1 2 3 4