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    UT3 = Unreal Tournament 3 If you want to refer...

    UT3 = Unreal Tournament 3

    If you want to refer to the engine, you call it UE3 (UnrealEngine 3)

    Stargate UT3 is confusing, and makes me think of a UT3 mod featuring Richard Dean Anderson in a...
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    Yeah well Quake2 used over 30 frames for that....

    Yeah well Quake2 used over 30 frames for that. This game only gives you 3, and it's only tag movement.
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    I wanted a rocket launcher in which you saw the...

    I wanted a rocket launcher in which you saw the rockets loaded, but weapon animation possibilities are the most limited here of all id games in existence (with the exception of Wolf3D) to like 3 or 4...
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    Too bad this thread isn't about me. It's about...

    Too bad this thread isn't about me. It's about the OpenArena project, not my sole judgment on weeding out the forum trash on my forum. My strictness of what goes in is what keeps the project Free....
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    I thought it was default off? I know bloom also...

    I thought it was default off? I know bloom also kills performance of any PowerVR based hardware too.



    Have you checked 'unlagged hitscan' in the options?



    Do you have a script for that?...
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    The OpenArena topic

    Why does it suck?


    I'd like to solve this bug. I know this bug exists, but I can't seem to reproduce it myself.

    Be brutally honest. The reason why i'm asking here, and not my board is for...
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    What the crap is this game and why is it just...

    What the crap is this game and why is it just openarena stuck in a linux browser plugin and why is it motivated for the lack of QuakeLive plugin for Linux that's bound to come anyway? Zealousism...
  8. Then buy Q3A if you don't trust the plugin...

    Then buy Q3A if you don't trust the plugin concept.
  9. QuakeLive uses its own browser plugin. It's not...

    QuakeLive uses its own browser plugin. It's not flash, unity, or through ActiveX.
  10. Of course. When has Carmack ever disappointed his...

    Of course. When has Carmack ever disappointed his penguin fans?

    If the Linux gamer numbers are big (provided if they're not Free zealots and only play OpenArena) it might give publishers a clue...
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    sauerbraten's been missing viewbobbing for a long...

    sauerbraten's been missing viewbobbing for a long time. I always hated the slide motion
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    I'm not a coder and I lead OpenArena (The leader...

    I'm not a coder and I lead OpenArena (The leader = coder requirement is a farce). I only submitted a few .patch files towards OpenArena's code. Though right now OA has only one 3d artist - and that...
  13. at that point, it's overkill. Even a Sempron 2600...

    at that point, it's overkill. Even a Sempron 2600 would do nice for them.
  14. i thought the 'sorry state' ended in sep 2007 :S

    i thought the 'sorry state' ended in sep 2007 :S
  15. That is true. There's a weird joy that comes when...

    That is true. There's a weird joy that comes when you're playing Metal Gear Solid on a 486 machine (at least, until humans show up), or getting AvP2 to work on a PowerVR PCX2 (not Kyro, not...
  16. I was able to play those games (except COD2) on a...

    I was able to play those games (except COD2) on a Geforce2 GTS playably (25fps+) with an AMD THUNDERBIRD cpu, surely a card from 4 whole generations up shouldn't break a sweat from them?

    Using a...
  17. idtech3 and 4 (Q3A and Doom3) was also first...

    idtech3 and 4 (Q3A and Doom3) was also first shown off on Macs too iirc, and a Mac q3test client came out before later Windows q3test clients also (though Linux also had a client before Win too so...
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    I don't think Gamespy held Quake4 or ETQW back. ...

    I don't think Gamespy held Quake4 or ETQW back.

    (Iirc etqw used it for accounts but of course as alaways I could be wrong)
  19. Mac OS X? But that's only for the NeXT...

    Mac OS X? But that's only for the NeXT inheritance.
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    Savage2's lucky to be released on Linux at this...

    Savage2's lucky to be released on Linux at this point. I think Savage2 used SpeedTreeCAD to manually create trees for the media, whatever UT3 uses is SpeedtreeRT itself to build and render the trees...
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