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  1. Replies
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    The minute Intel adopt AdaptiveSynce we have...

    The minute Intel adopt AdaptiveSynce we have single vendor lock-in and cross vendor open standard :D (actually we have that right now, as there is NOTHING that prevent Intel from doing what AMD do)
    ...
  2. That was Mesa with or without CSTM?

    That was Mesa with or without CSTM?
  3. 1) O_O LOL there is NO SINGLE DX9 game for Linux...

    1) O_O
    LOL there is NO SINGLE DX9 game for Linux right now! Zip. Zero. Non. Null. Nill.
    Nine works OK, but it need Wine and WINDOWS game.

    2) Good point. Just market is small. Proof? Basic...
  4. Nvidia hw match with OpenGL better then Intel or...

    Nvidia hw match with OpenGL better then Intel or AMD hardware. Less work on supporting given feature (even lesser still if Intel do Mesa ground work for them!)
  5. I remember seeing some devs delcaring subroutines...

    I remember seeing some devs delcaring subroutines "niusance extension", meaning it do not add anything new to GLSL, just make it easier to write GLSL.

    So after tesselation land there, one could...
  6. IR gpu driver works with directly influence which...

    IR gpu driver works with directly influence which optimizations are easy and which are cheap (as in using least CPU time).

    Ultimately its up to devs to implement those optimizations though,...
  7. "AAA" titles take on average 2-3 years to...

    "AAA" titles take on average 2-3 years to complete.

    So we will only now start to see how much impact Valve did ORIGINALLY.

    Because if some game dev / publisher changed stance recently... will...
  8. Depends on games mostly. Really, I have good...

    Depends on games mostly.

    Really, I have good old 5730 MOBILE on r600, and it still play all the games that do not require unsupported extensions (4.x stuff)!

    So it depends on use case.
  9. If/when somebody write backends for those GPUs. ...

    If/when somebody write backends for those GPUs.

    Do note that AMD wants DX12 for their GCN gpus only...
  10. Minecraft ain't run of the mill AAA game ;)

    Minecraft ain't run of the mill AAA game ;)
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    And that is why despite millions of lines of...

    And that is why despite millions of lines of code, tens of thousands of contributors, and thousands of companies paying for that code...

    Quality is good.

    Linux kernel have policy of stable...
  12. "more as fast" Neither "more" nor "as fast". ...

    "more as fast"

    Neither "more" nor "as fast".

    AMD APUs have stronger iGPUs.
    Even when comparing without regard for price tag. Best Intel iGPUs are weaker then best AMDs APUs.
  13. Right now, there are zero GPUs supported by Mesa...

    Right now, there are zero GPUs supported by Mesa that could use Vulkan.

    OpenGL ES 3.1 / OpenGL 4.1 are requirements.

    However, when it comes, nobody will be deciding that certain GPUs wont get...
  14. What GPU? And why not Padoka PPA, but old 10.4? ...

    What GPU? And why not Padoka PPA, but old 10.4?

    Get used to using newest stuff for best performance.

    I'm currently considering switching back to Ubuntu 14.10 from Fedora if I wont find...
  15. My 5730M have very good fan control. So NO. Fan...

    My 5730M have very good fan control. So NO. Fan control is already GOOD for quite a few cards out there ;)
  16. Writing Your own history??? RED HAT used...

    Writing Your own history???

    RED HAT used Upstart in their RHEL!!!!!!

    Systemd started becuase of technical need (namly resolving startup script by init deamon vs upstarts after/before script...
  17. If...

    AMD will have best Vulcan drivers. Period.

    If they allow floss radeon team to make it for them.

    Also, AMD recently did 5-6 such drivers (PS4, XOne, Mantle, DX3D12, Wii??, Vulcan??).
    Nvidia?...
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    There is no such thing as FSCK There is fsck...

    There is no such thing as FSCK

    There is fsck for file system A, for file system B, for file system C, for.....
    Each and every one of them can have different API/options/capabilities.

    SysVInit...
  19. AZDO is about GPU state CHANGE, and avoiding such...

    AZDO is about GPU state CHANGE, and avoiding such dreadful thing. So batching is main selling point.

    GPU state CHANGE is as expensive in Mantle/DX12/Metal as it is in AZDO.

    So AZDO stays. Even...
  20. I can bet my money that AZDO will be cornerstone...

    I can bet my money that AZDO will be cornerstone of glNext!

    It would make NO sense, and be BIG step backward to ditch those techniques.

    DX12/Mantle make so much effort to make preparing GPU...
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