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  1. gl3.2 is basically dx9. But i don't belive that...

    gl3.2 is basically dx9. But i don't belive that gl4 has lowered the overhead as much as dx10/dx11 did.
  2. the drivers compiles the shaders, so it will just...

    the drivers compiles the shaders, so it will just have the gp units do dx9 math;. AND microsoft requested them. If it was a patent, ati, povervr etc should pay nvidia for it. But they don't.
  3. That is exactly what they do. The extensions you...

    That is exactly what they do. The extensions you speak of exist only in opengl. Microsoft does not allow you to outside the spec they give to vendors. AA modes that differs from dx needs to be...
  4. That is exactly what they do. The extensions you...

    That is exactly what they do. The extensions you speak of exist only in opengl. Microsoft does not allow you to outside the spec they give to vendors. There are feature levels that defines what the...
  5. unigine heaven was already 4.0; They of course...

    unigine heaven was already 4.0; They of course will have a fallback to 3.2 on macs.
    Sometimes i wonder if people have brains. Or at least google.


    You are wrong. DirectX defines so many things...
  6. d3d9 and d3d 10 are a lot more than programming...

    d3d9 and d3d 10 are a lot more than programming languages.
    They are the whole abstraction layer that defines how things are rendered from the code to the graphic card ,they are intrinsically...
  7. All we know, all we need to know, is that it's a...

    All we know, all we need to know, is that it's a dx11 engine that was heavily advertised as being cross-platform, with enfasis on running on linux. You should expect that opengl pathway is as good as...
  8. for illuminated, i meant Enlightened.

    for illuminated, i meant Enlightened.
  9. Lol... Of course you can say that from your...

    Lol... Of course you can say that from your illuminate knowledge as an ogl and dx dev, or as someone as myself who not only has a laura (what you would call a phd, since i'm italian) in computer...
  10. lol.. and you say that because you don't know...

    lol.. and you say that because you don't know that for a long time opengl has played catch up to dx11 to get feature parity, reached with 4.4.
    And there are a lot more effort to optimize dx11...
  11. 4.4 of course

    4.4 of course
  12. you've never run valley. On a 650ti, it's 1200 vs...

    you've never run valley. On a 650ti, it's 1200 vs 1600. That's about 10fps avg. apart. Means, that opengl is running at 75% of the dx11 speed, for an engine that's designed to be optimized for both.
  13. D Because we need to start comparing pure...

    D


    Because we need to start comparing pure speed at the same visual quality, and dx11 on windows has an enormous advantage on that.
    On valley there are something like at least 200-300 points...
  14. These tests are meaningless on unigine- he should...

    These tests are meaningless on unigine- he should run dx11 and opengl on windows.
  15. any idea on why they are not implementing csmt...

    any idea on why they are not implementing csmt yet?
  16. that would be a dream, straight porting from/to...

    that would be a dream, straight porting from/to dx10 to webgl/opengl
  17. Michael, with all my kindness, you added frame...

    Michael, with all my kindness, you added frame time, you changed the graph but you are still unable to present it in a way that makes sense.
    Frame time measurement is taken to look for "spikes" that...
  18. let's talk about the missing d3d csmt...

    let's talk about the missing d3d csmt...
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    you forget something important, that after 5...

    you forget something important, that after 5 years if you're still running an old lts on old hardware you're wasting your performance/watt and system potential, both from a software and hardware...
  20. the problem is that nvidia cannot use kms through...

    the problem is that nvidia cannot use kms through dma_buf to sync with the intel card, since those symbols are under the gpl and a binary that uses those hooks is considered a derivative work under...
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