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  1. AMD's new SMT architecture is in the works for a...

    AMD's new SMT architecture is in the works for a 2015 release. It is said to be performance oriented.
    Considering this is the first processor to be completely designed around RCM it should be very...
  2. Nvidia is going to be all over this like stink on...

    Nvidia is going to be all over this like stink on shit.

    Nvidia gets the multithreading benefit of Mantle.
    The Benefit of not openly supporting an AMD standard.
    And a cross platform non windows...
  3. +1 ...I guess I need at least 5 characters

    +1

    ...I guess I need at least 5 characters
  4. MWAHAHAHAHA!!! Now we are the only ones who have...

    MWAHAHAHAHA!!!
    Now we are the only ones who have all the data.
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    This's the interweb. grammer is only used by...

    This's the interweb. grammer is only used by people who have an inferiority complex.
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    Wayland will be everywhere by 2016. I sure as...

    Wayland will be everywhere by 2016. I sure as hell will switch at the latest stable opportunity that has closed driver support.
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    What about a stripped down Kwin? Shouldn't be too...

    What about a stripped down Kwin? Shouldn't be too difficult to cut out the bloat. Personally I would prefer as little special effects as possible.
    Openbox on Kwin + Wayland would be good no?

    No...
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    Asrock's newer motherboards seem to be a lot...

    Asrock's newer motherboards seem to be a lot better. They used to be iffy. Now they are rock solid.
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    Holy mary mother of god I think I found the...

    Holy mary mother of god I think I found the dumbest post of the year.
  10. No it isn't based on HLSL. You really think...

    No it isn't based on HLSL.
    You really think Sony is using Nvidia Cg on AMD graphics? And Microsoft HLSL on Unix?

    Nvidia Cg parts of PSGL were scrapped when it was adopted for PSSL. Duh no more...
  11. Oh really? What is PSSL based on then? Why does...

    Oh really?
    What is PSSL based on then?
    Why does it support OpenGL?
  12. Mabye because the PS4 API is based on OGL....

    Mabye because the PS4 API is based on OGL.
    Direct X isn't available on FreeBSD so Sony adapted the PS3 API to OGL 4.4 and added extensions for DX11 support.



    Mantle came about through AMD's...
  13. Because Mantle is very close to DX12. DX12 has...

    Because Mantle is very close to DX12. DX12 has been designed with Mantle in mind. Johan Anderson even commented that it was absurdly similar to Mantle. AMD even says the effort to port from...
  14. Mantle porting to DX12 will be very easy. The...

    Mantle porting to DX12 will be very easy. The benefits of supporting Linux/Steambox probably outweigh the minimal porting effort of going Mantle/DX12. On top of that Mantle will work with Win7 which...
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    Looks like the Roccat Tyon will be my next mouse....

    Looks like the Roccat Tyon will be my next mouse.
    At least as long as they dont make the LR mouse buttons too sensitive.
  16. Mantle also reduces API calls. If a company...

    Mantle also reduces API calls.

    If a company were making a cross platform title with only OGL the work to optimize for both AMD, and Nvidia, and PS4, And XB1, and Linux would be about the same as...
  17. You clearly dont understand why Mantle is such a...

    You clearly dont understand why Mantle is such a big deal. Mantle multithreads the GPU workload allowing more slower cores to do the same work that 1 heavy IPC core used to do.

    This lets AMD and...
  18. So because AMD paid DICE to help develop Mantle...

    So because AMD paid DICE to help develop Mantle they are paying the other studios to use it also? I guess AMD also paid for all the positive comments about working with mantle?

    You seem to be...
  19. Mantle wouldn't benefit VLIW4/5, it isn't...

    Mantle wouldn't benefit VLIW4/5, it isn't designed for multithreaded GPU. Wouldn't work. Same with lower than Keppler also I think.

    AMD has stated they will open up Mantle once it is finished....
  20. Great news. AMD probably looked at how much work...

    Great news.
    AMD probably looked at how much work making OGL work properly on linux and said F-it....wont take that much more to make Mantle work on Linux.

    We can only hope AMD is going full steam...
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