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    Hi Michael, Thanks for pointing this out. We've...

    Hi Michael, Thanks for pointing this out. We've updated the licensing inline within the code, for example:

    https://code.google.com/p/lunarglass/source/browse/trunk/Core/BottomIR.cpp

    but now...
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    LunarGLASS available under a BSD-style license

    Dave, the licensing situation has changed. It's now available under a BSD-style license.
  3. We think the work the Rob Clark and others have...

    We think the work the Rob Clark and others have done is really good, and we are glad they have been able to leverage open source infrastructures. That said, LunarG depends on contract revenue from...
  4. There are no open source drivers using the...

    There are no open source drivers using the LunarGLASS shader compiler stack today. One of the big challenges in moving to any new stack is the amount of inertia and investment in the current stack. ...
  5. Good Feedback!

    I have not seen anything as well documented at the Linux Kernel Book for driver level interfaces. Even in proprietary environments, DDK's simply aren't as well documented as SDK's. Kudo's for...
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    Gallium3D Technical Session

    The developers of Gallium3D are hosting a full day, in depth, technical session on Nov 13th at VMware's campus in Palo Alto, California. Contact jens@stormpeakinnovations.com to reserve your seat.
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