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  1. This is a joke. The team haven't even spent the...

    This is a joke. The team haven't even spent the effort to make a half decent video presentation. Just looking at this guy makes me laugh. And what kind of laptop is that? Some old OEM crap?

    I...
  2. OpenGL "Next" is going to be extremely important,...

    OpenGL "Next" is going to be extremely important, and since it will probably be the only major compatibility breakage for many years we need to do it right, otherwise OpenGL might become...
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    I can agree we would benefit from having more...

    I can agree we would benefit from having more documentation on GPUs from Nvidia.

    This point aside, like I've mentioned, we need a universal low level shading language(not assembly) to replace the...
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    Well actually not, I'm talking of a low level...

    Well actually not, I'm talking of a low level programming language like a superset of GLSL in CUDA-style.

    We need to remove the bootleneck through the driver, and make the shader programs control...
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    This is yet another minor update, which is to be...

    This is yet another minor update, which is to be expected since there is no new generation hardware available to expose a next generation API.

    Direct state access is useful, but it's nothing new....
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    This is why web developers are not suited to...

    This is why web developers are not suited to write software. Any decent programmer knows HTML and JS can never achieve the required level of responsiveness. It's not a matter of optimizing, but...
  7. You are way off base here. The extensions (most...

    You are way off base here. The extensions (most initially created by Nvidia) were released before Mantle, the first of Bindless Graphics was available in 2009 on GT200 hardware!
  8. I'm sorry, you got it all wrong. Mantle was...

    I'm sorry, you got it all wrong. Mantle was created because AMD didn't want to wait for Direct3D 12. They grabbed the opportunity and scored a whole lot of PR. In the end Mantle does not matter much...
  9. A person who claims it's easy to port a large...

    A person who claims it's easy to port a large game to a completely different rendering API obviously know little about programming, porting between Direct3D and OpenGL is way easier. And since using...
  10. Yes, most people with a decent desktop computer...

    Yes, most people with a decent desktop computer have an i5 with 3+ GHz, and Mantle is not going to give a huge difference here. And when games utilize DirectX 12 or new OpenGL features the benefits...
  11. With Direct3D 12 arriving and OpenGL already...

    With Direct3D 12 arriving and OpenGL already supporting more low overhead optimizations than Mantle, why would lots of game developers spend lots of resources creating a new rendering pipeline for...
  12. I'm sorry, but you are mistaken. What Mantle is...

    I'm sorry, but you are mistaken. What Mantle is multithreading is not the communication with the GPU, but rather the internal processing in the driver. This will free up CPU cycles to communicate...
  13. The point is, bindless graphics eliminates the...

    The point is, bindless graphics eliminates the need for binding which reduces the overhead and cache inefficiency, and therefore eliminates the need for Mantle all together. Using bindless graphics,...
  14. Why even bother with Mantle, OpenGL already has...

    Why even bother with Mantle, OpenGL already has extensions exposing similar functionality in addition to loads of other new features. Bindless graphics, pioneered by Nvidia (and now partly supported...
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    OpenGL is not broken, and if AMD have anything to...

    OpenGL is not broken, and if AMD have anything to complain about it's their implementation.

    But, OpenGL is outdated, the same way Direct3D, OpenCL, Mantle and Metal are outdated and old style...
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    You did not get the point at all. I'm talking of...

    You did not get the point at all. I'm talking of CUDA-style features in shaders which OpenCL does not have, like accessing data from PCIe-devices, better memory structures and pointer handling,...
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    Bindless graphics and all included in the...

    Bindless graphics and all included in the specification is a step in the right direction, but what we really need to take a leap forward is a general low-level GPU shader language which is a kind of...
  18. Why would you want to use FXAA? FXAA is...

    Why would you want to use FXAA? FXAA is post-processing AA which decreases picture quality by adding a blur.


    Most of you guys still don't know the professional graphics and computing market is...
  19. Yes in raw OpenGL performance. But keep in mind...

    Yes in raw OpenGL performance. But keep in mind Catalyst might still offer lower OpenGL performance than Direct3D performance.

    Also there is still a gap in features on Nvidia and AMD drivers.
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    Then what does he propose to replace ACPI? If...

    Then what does he propose to replace ACPI?

    If we intend to remove potential harmful firmware, then we need to target the worst of them all; EFI. EFI has full access to any device in the computer.
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