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  1. http://en.wikipedia.org/wiki/Non-disclosure_agreem...

    http://en.wikipedia.org/wiki/Non-disclosure_agreement
  2. Looks like the mailing list service is still...

    Looks like the mailing list service is still choking on the massive patch 14/16, which I contains the main D3D9 code base.
  3. Holy shit, the FPS count for CSGO doesn't change...

    Holy shit, the FPS count for CSGO doesn't change at all between resolutions. Really illustrates how the CPU doesn't even come close to feeding the GPU fast enough.
  4. Don't any of you dare post that bloody xkcd, I...

    Don't any of you dare post that bloody xkcd, I will bite your head off.
  5. How's the multiplayer support in this game?

    How's the multiplayer support in this game?
  6. I'm pretty sure glXGetProcAddress doesn't return...

    I'm pretty sure glXGetProcAddress doesn't return context specific adressess, do you have a source for that? I think the vendor provided libGLs are just plain implementations with no redirection. With...
  7. Not sure what you mean? Of course...

    Not sure what you mean? Of course glxGetProcAddress is there, otherwise it would be impossible to retrieve any entrypoints on X11. I don't see how that's related to what I wrote though.
  8. It's really cool that Nvidia is striving to...

    It's really cool that Nvidia is striving to implement most of it by creating reusable EGL building blocks. The future is looking bright.
  9. Very nice work. This probably explains why...

    Very nice work. This probably explains why GetProcAddress return values on Windows are context specific, seems like they figured out multi vendor GL there years ago.
    Also, this makes me wonder if...
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    If you're interested in what she is like in...

    If you're interested in what she is like in person (slightly PRish):


    https://www.youtube.com/watch?v=bmrqPJigiVc

    Also, "the reason I got started in EE was that I thought it was the hardest...
  11. Looking forward to a lot of these talks. Good...

    Looking forward to a lot of these talks. Good thing they'll all be recorded.
  12. These articles tend to attract a lot of views....

    These articles tend to attract a lot of views. Notice a pattern yet?
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    Something as obvious as shader caching is only...

    Something as obvious as shader caching is only being done now??

    Also,


    the FOSS driver will never beat the binary blob in performance, because FOSS tries to be "fair" in that it's not...
  14. Not three drivers, just code that interfaces with...

    Not three drivers, just code that interfaces with two new display drivers. As all Wayland requires is support for their EGL platform exposed via the extension mechanism (and assuming Mir does the...
  15. That was unexpected Kappa

    That was unexpected Kappa
  16. I recall a Mesa developer mentioning that...

    I recall a Mesa developer mentioning that crossfire support has already been possible with open source drivers for a long time, just that nobody has stepped up to do the hard work (coding). But AFAIK...
  17. Not sure why Michael didn't bother to look at the...

    Not sure why Michael didn't bother to look at the patches, but a lot of them were actually written by "Fabian Bieler", who I assume is the GSoC student originally working on the whole tessellation...
  18. "I am a white male who has never encountered...

    "I am a white male who has never encountered discrimination or sexism in my life, but here's why this program is completely unnecessary".
  19. Gallium3D is a low level GPU abstraction, it...

    Gallium3D is a low level GPU abstraction, it basically exposes a more or less "generic GPU". If you write a state tracker against Gallium3D, such as OpenGL via Mesa, all Gallium3D drivers...
  20. Is there any other way to run DirectX code on...

    Is there any other way to run DirectX code on Linux? :)
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