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  1. I got it to trim, but then the trimmed trace was...

    I got it to trim, but then the trimmed trace was useless :)
  2. I don't get the quote, apitrace can trim its...

    I don't get the quote, apitrace can trim its traces.
    (Now last time I tried that, it didn't really deliver an interesting trace but maybe it was my fault).
  3. No, this is very different.

    No, this is very different.
  4. not if vigl is for what I think it is.

    not if vigl is for what I think it is.
  5. Right now it has pretty much little use apart...

    Right now it has pretty much little use apart from wine-nine.
    But in the future, it could open up doors to native Direct3d9 app in other OSes than Windows.

    As for the rest, I'm not sure, but I'd...
  6. I'm hoping LordHeavy will soon enable it in his...

    I'm hoping LordHeavy will soon enable it in his repos, and that would make things a lot easier for all of us.
    Then we'd only have to fiddle with wine.

    edit: he confirmed that will do that soon!
  7. You need mesa-d3d9-git, wine-d3dstream-git and...

    You need mesa-d3d9-git, wine-d3dstream-git and also ati-xf86-video-d3d9-git which unfortunately does not have a PKGBUILD. Fortunately for the last one, you can just use ati-xf86-video-git PKGBUILD...
  8. nine got merged!

    nine got merged!
  9. Unless I misread, yes, when you suggested the...

    Unless I misread, yes, when you suggested the tool, you misnamed it.
  10. @tarceri: I can't get past your antispam on your...

    @tarceri: I can't get past your antispam on your blog, so I'll post it here:
    Isn't it KCacheGrind instead of KCallGrind?
  11. Non AMD (or nouveau) based could use this:

    Non AMD (or nouveau) based could use this:
  12. Yes, and it worked. I switched to decoding on my...

    Yes, and it worked.
    I switched to decoding on my computer though till the new passthrough sink gets an official release.
    (I'm talking about a new mode, where all non passthrough streams would be...
  13. Compared to 6 months ago I can play almost any...

    Compared to 6 months ago I can play almost any game without this issue.
    So far the only game I found with this issue is NWN:O (using Wine), unplayable.

    So I'd say it's better, but not fixed.
  14. If your code is compatible you could use LLVM for...

    If your code is compatible you could use LLVM for dev and GCC for final release.
    Waiting for your code to be compiled is a major hassle.
  15. Thank you for telling us, we are so much more...

    Thank you for telling us, we are so much more happy now... :rolleyes:
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    I didn't quite get what you meant by the first...

    I didn't quite get what you meant by the first sentance.
    My repos currently offer KDE4 and KDE5 apps separately (ie as different apps, not as upgrades), but I cannot install both work-spaces...
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    But there is, I can stick to only KDE4 apps, or...

    But there is, I can stick to only KDE4 apps, or mix 4 and 5 (though I'd say I'd like to jump to 5 when I don't need much from 4 anymore)
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    I meant as a user, using KDEF 5 apps.

    I meant as a user, using KDEF 5 apps.
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    Does this make it a good time to jump to KDEF 5?...

    Does this make it a good time to jump to KDEF 5?
    Or should we still wait on?

    I remember jumping to KDE 4.0, and I do not want to get the same experience with 5, that's why I'm still waiting... :)
  20. Hmmm, I thought you were going to use GCC for...

    Hmmm, I thought you were going to use GCC for that indeed.
    So since you are not, I assume that the runtime switch is also manually written.

    Thanks for the information, and for the improvements of...
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