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  1. In general I am a big fan of minimalism. Have a...

    In general I am a big fan of minimalism. Have a small orthogonal set of symbols, implement fancy stuff as libraries.

    One thing I found really bad was the "pointer" type zoo, which has been...
  2. Oh my. Please do everyone a favor and just stick...

    Oh my. Please do everyone a favor and just stick to D3D or whatever is not too "difficult" to you.
  3. Higher compression ratio and somewhat lower...

    Higher compression ratio and somewhat lower decompression speed. Compression ratio ~2, decompression speed ratio ~0.7: http://mattmahoney.net/dc/text.html
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    I am talking about reducing first time stutter....

    I am talking about reducing first time stutter. Nothing speaks against combining it with a cache.
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    I think it might be worth to look into what...

    I think it might be worth to look into what browser guys are doing.

    Something like a really fast first time quick non-optimised compilation, plus a full optimisation pass done asynchronously.
  6. That explains what they've been doing the last 5...

    That explains what they've been doing the last 5 months I guess...
  7. That doesn't answer my question.

    That doesn't answer my question.
  8. And this does not apply to applications using...

    And this does not apply to applications using CUDA / GPU PhysX optionally (another codepath as you say) because? And will any bugs somehow related to CUDA / PhysX be ignored by wine devs?
  9. Am I the only one who finds this controller...

    Am I the only one who finds this controller fetish weird?

    For me consoles are all about the games. This is where I would set the focus.
  10. Cycles dev has left Blender. I don't think they...

    Cycles dev has left Blender. I don't think they are in a position for big rewrites.

    Do you have any numbers for "AMD Omega driver flies with OpenCL" with LuxRenderer?
  11. xserver is "bypassed" using DRI, has no influnce...

    xserver is "bypassed" using DRI, has no influnce on 3d performance (assuming fullscreen, no compositing).
    http://en.wikipedia.org/wiki/GLX#mediaviewer/File:Linux_Graphics_Stack_2013.svg
  12. And what is exactly your problem with me?

    And what is exactly your problem with me?
  13. So what exactly is your problem? 6% vs 10%...

    So what exactly is your problem? 6% vs 10% really!?

    Yes benchmark results will differ with driver/hardware. They are still usefull to get a general idea about performance.
  14. Here is a post about GL vs D3D performance with...

    Here is a post about GL vs D3D performance with Unigine benchmarks: http://www.g-truc.net/post-0547.html
  15. Yeah, right. There are some magical bottlenecks...

    Yeah, right. There are some magical bottlenecks that only matter when a game gets over 100-200fps. And it is impossible that a GPU/driver depending on game/benchmark hits the same bottlenecks at...
  16. For (Resolution: 1920 x 1080 - Effects Quality:...

    For (Resolution: 1920 x 1080 - Effects Quality: High) maybe.

    What about Ultra and Ultimate(60% delta between HD6870 and r9 290)?
  17. We must be looking at different benchmarks then I...

    We must be looking at different benchmarks then I guess. Please show me where Xonotic is 30-40% faster with Catalyst...
  18. I understand your point. And I would agree with...

    I understand your point. And I would agree with it, if it wasn't for the Xonotic results. But there we have Mesa driver reaching Catalyst performance and running at 200-300fps. From that I would...
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    Planeshift has dated graphics, that is a common...

    Planeshift has dated graphics, that is a common issue with foss games. The sad truth is that it is hard to get artists contrubute for free. And if you want good art you'll have to pay for it, period....
  20. Bwahaha, so I want to utilize my hardware with an...

    Bwahaha, so I want to utilize my hardware with an OS/Kernel not supported by the "small blob". Is nvidia going to provide a driver for me, or are you?
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