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  1. There's a regression in this release that...

    There's a regression in this release that potentially affects a lot of applications: https://bugs.winehq.org/show_bug.cgi?id=38256 . Matteo is working on a fix.
  2. Calling it display lists 2.0 gives it more credit...

    Calling it display lists 2.0 gives it more credit than it deserves. This looks more like a reinvention of IDirect3DExecuteBuffer from the mid-90s.

    If you have never heard about it: It's the reason...
  3. There is a point, and I mentioned it in my talk:...

    There is a point, and I mentioned it in my talk: Finding out how much impact it has, and using it as a tool to analyze Mesa and Wine performance. With the help of nine it is possible to e.g. compare...
  4. I cannot predict it yet. I certainly hope so. It...

    I cannot predict it yet. I certainly hope so. It depends on how fast Matteo and Henri come along with Direct2D and Direct3D10 or if the internal interfaces change so that I can start sending the CSMT...
  5. http://xkcd.com/285/ Can you point me to the...

    http://xkcd.com/285/

    Can you point me to the code where we are doing special handling?

    There are 3 pieces of vendor specific code in wine:

    dlls/wined3d/ati_fragment_shader.c: A fixed...
  6. That's possible, I didn't consider that. However,...

    That's possible, I didn't consider that. However, I don't know how PhysX is working internally. But even such a game wouldn't use CUDA as a replacement of d3d.
  7. What Gusar said is pretty spot on. D3D and CUDA...

    What Gusar said is pretty spot on. D3D and CUDA are completely different things. I don't know of any app that can make use of both. D3D is mostly used by games, CUDA by scientific applications.
    ...
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    Henri is working on it. The immediate priority is...

    Henri is working on it. The immediate priority is making d3d10 good enough to implement direct2d on top of it, and the parts of DirectWrite that interface d2d and d3d10. d3d10 is starting to draw...
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    That's because those automatically generated...

    That's because those automatically generated statistics don't make sense for the d3d libraries or any COM-based library. They look at how many calls exported by classic DLL exports have an...
  10. Sorry, I cannot give any ETA. It depends a lot on...

    Sorry, I cannot give any ETA. It depends a lot on how many other bug reports we have. Currently the huge majority of games people want are still d3d9 and earlier. It also depends on how many...
  11. I am updating the CSMT patchset sporadically. It...

    I am updating the CSMT patchset sporadically. It is always manual work, and every now and then there are more complicated conflicts, so please forgive occasional slowness.

    I am working on...
  12. Native libraries work to some extend in Wine as...

    Native libraries work to some extend in Wine as doom_Oo7 already pointed out. Libraries that call the Windows kernel or drivers running in it do not because Wine does not run a Windows kernel. And...
  13. No immediate plans. We'll see how Wayland...

    No immediate plans. We'll see how Wayland progresses.

    The code refactoring we did to support the mac driver allows us to add drivers for other windowing systems much easier than we used to. (There...
  14. To my knowledge it works just like wined3d. It...

    To my knowledge it works just like wined3d. It skips some d3d corner cases we have to handle and doesn't care that much about compatibility with older GPUs. That buys it a few CPU cycles. But the...
  15. Windows 7 still has 16 bit support, but only on...

    Windows 7 still has 16 bit support, but only on 32 bit installations. Unlike Windows, Wine can still run Win16 apps even on 64 bit OSes.

    Wine can't run DOS (16 bit real mode) apps on a CPU in Long...
  16. As I've explained in my post, Direct3D is a lot...

    As I've explained in my post, Direct3D is a lot more linked to Win32 than it may seem. There is a whole set of operations a gallium state tracker as it is designed right now cannot support.

    I...
  17. Ok, now that the flamewar has toned down a bit...

    Ok, now that the flamewar has toned down a bit let me join the party :)

    I stand by my statement that writing a Mesa-specific d3d implementation is inferior to improving the platform independent...
  18. What it comes down to is a revert of commit...

    What it comes down to is a revert of commit b00fcc3576c5def250ebe5a526224c0c6a29b414. It's broken and causes performance issues pretty much everywhere except on my system.
  19. Hi, Yes, I've seen this. Quite interesting,...

    Hi,

    Yes, I've seen this. Quite interesting, when I have time I'll test Morrowind myself - right now I have plenty of other bugs to fix :-\ .

    To all others reading this thread, I plan to push an...
  20. It should work on old dual core CPUs too. It...

    It should work on old dual core CPUs too. It won't do any good on single core CPUs by design.

    I have some ancient dual core athlon from 2006/2007. I haven't tested my code there yet, it's just one...
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