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  1. I wish people like you wouldn't use the software...

    I wish people like you wouldn't use the software I write.

    But more on point... seriously? The new GLSL compiler was merged in 2010.
  2. We're aware of what the future holds... I...

    We're aware of what the future holds...



    I can't actually parse all of your message, but it seems like typical trolling.

    I always find it interesting to hear about what "Intel" thinks, as if...
  3. Complete cluelessness and a total inability to...

    Complete cluelessness and a total inability to perform basic reasoning.
  4. It's more complicated than that. Depending on...

    It's more complicated than that. Depending on LLVM in any part of libGL means linking in libstdc++. Proprietary applications often ship a copy of this library. When libGL is loaded by the game with...
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    Wow, you get responses to 99.1% of your bugs!...

    Wow, you get responses to 99.1% of your bugs! That does sound awful.
  6. This sounds like you're using Mesa from recent...

    This sounds like you're using Mesa from recent git, but an X server that cannot load "megadrivers", so it loads swrast server side. This leaves you without GLX_ARB_create_context_profile and without...
  7. Your glxinfo is too old and is only showing the...

    Your glxinfo is too old and is only showing the compatibility profile. Newer glxinfo shows core profile as well.
  8. Notably missing geometry shaders: Geometry...

    Notably missing geometry shaders:

    Geometry shaders DONE (i965)

    That means GL 3.1.
  9. "Bryan Nguyn" Two misspellings in a single...

    "Bryan Nguyn"

    Two misspellings in a single name.
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    We've joked that since we'd be jumping two GL...

    We've joked that since we'd be jumping two GL versions, we'd jump two Mesa versions as well. Also, then we could say "This Mesa goes to 11" :)
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    We've pushed that back to the next release, which...

    We've pushed that back to the next release, which will be in November.
  12. No, we're not. The i965 driver takes GLSL IR...

    No, we're not. The i965 driver takes GLSL IR directly.
  13. I wonder what you mean by this. Intel drove...

    I wonder what you mean by this. Intel drove development of the new GLSL compiler, and then development of GL 3.0, and then 3.1, and now Paul is completing the geometry shaders work to get us to 3.3....
  14. Big kudos to Alan for handling this. He's already...

    Big kudos to Alan for handling this. He's already patched a bunch of these and is streaming patches out for others.
  15. It's just a toy. No, it's a toy, as...

    It's just a toy.



    No, it's a toy, as acknowledged by its author.
  16. Seriously not trolling here, but I think this is...

    Seriously not trolling here, but I think this is the most important part of your post. Gallium isn't some silver bullet. It actually is a bad fit for i915 since Gallium doesn't have any ability to...
  17. How many 3D drivers have you written?

    How many 3D drivers have you written?
  18. Please don't answer if you're not sure. (Maybe...

    Please don't answer if you're not sure. (Maybe being sure is the actual problem)

    The i915g driver is for Gen3 hardware. Gen4, 5 (Ironlake), 6 (Sandy Bridge), 7 (Ivy Bridge), et al. is i965 and...
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    X.Org is in GSoC this year. Check again. Please...

    X.Org is in GSoC this year. Check again. Please retract this article before people believe it.
  20. The softpipe driver is much slower than swrast.

    The softpipe driver is much slower than swrast.
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