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    The game is really harcoded to 640x480. The best...

    The game is really harcoded to 640x480. The best im going to be able to support is stretching the screen to fill, but that is going to look bad.

    I finally ported the game to a device that had the...
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    Ive heard of lines showing up previously but ive...

    Ive heard of lines showing up previously but ive never seen it on my hardware. Is it on all sides or one side of the texture? Which render configuration did you end up with?
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    Well congrats on getting working on your own,...

    Well congrats on getting working on your own, sorry i didnt respond quicker I was occupied this last week every night.

    Where you intending to run the raspberry pi version? I dont think you were...
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    I offered, but you blew it off. It is not hard to...

    I offered, but you blew it off. It is not hard to compile now days. You install the needed packages and type make. Maybe theres an issue with the project itself and by seeing the problem I can...
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    It should be pretty straight forward to build it...

    It should be pretty straight forward to build it if the development system and dependencies are installed properly. What build errors are you seeing?
  6. Have you tried any recent opensuse? one click...

    Have you tried any recent opensuse?

    one click - it cant get any simpler
    most common repos can be found in the community repo list. Select what you want and go.
    if by chance you need a custom...
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    Interesting that it fixed the graphical issues. ...

    Interesting that it fixed the graphical issues.

    Also you could try without -DRGBA_5551, this converts all the images to 16 bit textures where without would otherwise been 32 bit.

    I should...
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    The target should be linux. I think i need to...

    The target should be linux. I think i need to more info for switching the renderer.
    Basically you need to switch out the existing defined, include path, and LDFLAGS library with the following:
    ...
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    The renderer API version is selected during...

    The renderer API version is selected during runtime. Check out the readme in the source here section with important details:


    Definitions:
    Platform Type
    PLATFORM_DIRECTX : Use the original...
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    Thanks for trying and posting some feedback. The...

    Thanks for trying and posting some feedback. The primary difference in rendering is choice between GL1 and GL2. The ES variant of either is not very much different from the normal desktop GL.

    The...
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    switching to LINEAR is probably hiding the issue...

    switching to LINEAR is probably hiding the issue since it is blending the edges, im sure if you looked close there would be some artifacts.
    im not sure what you meant by "wobbling" sprites.
    the...
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    1) I support many devices and for me its easier...

    1) I support many devices and for me its easier to maintain one file and have one var to select the device and its specific settings.

    2) I took the approach of leaving the folder path out in case...
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    Nice to see OP mentioned as a source for GLES...

    Nice to see OP mentioned as a source for GLES work.
  14. Not sure exactly why this news, i guess it just...

    Not sure exactly why this news, i guess it just another reason to say doom3....this just in Khronos released a spec years ago that defined EGL_OPENGL_API!!!!!

    If a developer sticks to the right...
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    blcollier the modifications to the makefile and...

    blcollier the modifications to the makefile and other stuff was the final changes needed to run on the rpi. Unfortunately hurrican really puts the rpi memory at its limit. While I did get in game it...
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    Ok joystick support should work now with revision...

    Ok joystick support should work now with revision 81. Remember to map the desired buttons in the control prefs
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    you have to add the eglport.c to the file list....

    you have to add the eglport.c to the file list. If I didnt mention it before I didnt use the makefile, I used codeblocks to build. The makefile was added by someone else for a desktop build.

    when...
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    If your build is using the eglport.c/h you should...

    If your build is using the eglport.c/h you should see messages about the EGL process over your terminal. That part of the code is just using printf's. You should see them before the Max Texure Units...
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    so its seems your issues are in the EGL part, can...

    so its seems your issues are in the EGL part, can you post the EGL log lines?

    I have not run hurrican on the rpi just yet, but I ran my own project on it this weekend. So I need to make some minor...
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    the pvrtc code is now commited, although I did...

    the pvrtc code is now commited, although I did not include the script I used to convert the images, or include preconverted images. I should at least include the script.
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