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  1. There used to be. But don't expect anything from...

    There used to be. But don't expect anything from it. About a year ago I thorougly tested fglrx for OpenGL implementation bugs, found quite a number of them. Wrote testcases and demonstration programs...
  2. Yes, that's quite the problem. Let me explain...

    Yes, that's quite the problem.

    Let me explain you what all these things do, so that you can understand the problem.

    First the xorg.conf as you probably already know this file used to contain...
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    *sigh* so many misconceptions about floating...

    *sigh* so many misconceptions about floating point vs. fixed point here. Again, this is to be addressed in the detailed design document, I (yes it's still not out) have to publish.

    Okay, here it...
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    This is indeed the case.

    This is indeed the case.
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    Well, technically it is and the RAID checksumming...

    Well, technically it is and the RAID checksumming code actually makes use of the FPU registers, which are what the fuzz is all about.



    A oftenly found misconception is that floating point...
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    On the DLL based position estimation of CoreAudio...

    On the DLL based position estimation of CoreAudio

    This is in tune what I do in KLANG, only that I don't use a DLL but a PLL which is used as a frequency scaler from buffer interval interrupts to...
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