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  1. Per pixel precise rasterization. Possible with opengl?

    Hi all,
    for an application I'm developing I need to be able to

    - draw lines of different widths and colours
    - draw solid color filled triangles
    - draw textured (no alpha) quads

    Very...
  2. Reading framebuffer at lowest level possible under X

    I want to read the framebuffer of the videocard at the lowest level possible for a security application I'm writing.
    I want to be as sure as possible that what I'm reading is exactly what will be...
  3. Best way of accessing directly the framebuffer in X

    Hi everybody,
    I have the following problem: I need to develop an application that will run both on
    linux and freebsd, preferably in an X environment.
    This application will have to draw very...
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