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    That's not a universal answer, mind you. For...

    That's not a universal answer, mind you. For instance, the group is called 'libvirtd' in Ubuntu, IIRC. In Arch, one actually has to create the group first (as it's not created by the package scripts...
  2. The PKGBUILD seems a little outdated. I'm no...

    The PKGBUILD seems a little outdated. I'm no expert, mind you, but what I did to get it to build was:
    * replaced lines containing '../$pkgname/configure --with-d3dadapter9 \' with...
  3. There's no amdgpu driver goodness in 3.19. To my...

    There's no amdgpu driver goodness in 3.19. To my knowledge, patches haven't even been submitted for review yet, let alone reviewed (for instance, it took 6 revisions and 5 months for the HSA driver...
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    Anyone notice this yet:...

    Anyone notice this yet: https://plus.google.com/+WorldofGnomeOrg/posts/2Kcv2RU3Zg9 ?
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    Could the (somewhat) poor performance we are...

    Could the (somewhat) poor performance we are seeing in the OpenGL benchmarks be explained by (the lack of) async DMA? It was disabled in mesa 10.1.2 for R700 cards [1].

    [1]...
  6. Michael, can you please look into whether the HD...

    Michael, can you please look into whether the HD 7000 series cards use the lowest power profile by default? If so, can you change the profile to high before doing the tests?
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    Wait, wasn't that addressed in the 13.1 legacy...

    Wait, wasn't that addressed in the 13.1 legacy driver?
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    I don't think the radeon module should be loaded...

    I don't think the radeon module should be loaded at all. In Arch, whenever I've installed fglrx, I've always had to blacklist the radeon module, to stop it from auto-loading at boot. Also, you might...
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    https://aur.archlinux.org/packages/steam/

    https://aur.archlinux.org/packages/steam/
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    Has worked well on my setup with catalyst 12.4...

    Has worked well on my setup with catalyst 12.4 and upwards.
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    compiz perhaps?

    legluondune, what DE are you using? Is it Unity by any chance? Compiz 0.9.8 introduced a few new options in the OpenGL plugin, namely "Framebuffer object", "Vertex buffer object" and "Always use...
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