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  1. Link to deslided presentation...

    Link to deslided presentation
  2. Deslided presentation

    Link to deslided presentation
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    Actually you want "externally_visible" rather...

    Actually you want "externally_visible" rather than "used". The former also tells the compiler not to change the calling convention. The optimizer will do that even during regular compilation for...
  4. Anyone have non-embedded link so I can use...

    Anyone have non-embedded link so I can use deslide?
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    They also broke OpenGL on Mac OS X 10.6 so 2.0.3...

    They also broke OpenGL on Mac OS X 10.6 so 2.0.3 release is imminent.
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    Rendering all faces of a cube shadow map (or any...

    Rendering all faces of a cube shadow map (or any cube map render target really) with one render pass.
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    The Mass Effect mouse hack is once again broken....

    The Mass Effect mouse hack is once again broken. They should either add a supported permanent hack or fix the damn thing.
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    I asked joel about this and he promised the Linux...

    I asked joel about this and he promised the Linux version is coming.


    If it was as simple as just compiling on 64-bit I would have done it myself. The game was originally written for win32 only...
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    Tester required. If you had "`GLIBCXX_3.4.14' not...

    Tester required. If you had "`GLIBCXX_3.4.14' not found" problem with the updated Linux package please go here:

    http://frozenbyte.com/board/viewtopic.php?f=16&t=3427&view=unread#p14140
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    The lights are missing. Which means that deferred...

    The lights are missing. Which means that deferred phase is not working. Which means that most likely G-buffers are not filled correctly because multiple render targets do not work. This should...
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    So I'm looking into this ATI_draw_buffers mess...

    So I'm looking into this ATI_draw_buffers mess because our code doesn't use it. This is from the compiled shader:



    !!ARBfp1.0
    OPTION ATI_draw_buffers;
    OPTION ARB_precision_hint_nicest;
    # cgc...
  12. Replies
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    Post a screenshot please. It sounds like multiple...

    Post a screenshot please. It sounds like multiple render targets are not correctly supported and so lighting is not rendered correctly.
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    He also posted fix to...

    He also posted fix to https://bugs.freedesktop.org/show_bug.cgi?id=34321 which adds necessary stuff to ARB_fragment_program and ARB_draw_buffers. Try again with that.
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    This is very interesting. The initialization...

    This is very interesting. The initialization fails but not in extension checking part. Is there anything in the log?



    No. Either we don't even get to extension check or we pass it. This is...
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    I'm one of the Linux developers, so THIS! The...

    I'm one of the Linux developers, so THIS!

    The installer is just an executable stub and a zip file. If you want to you can just unzip it wherever you like.
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    That won't help you much. What you see is already...

    That won't help you much. What you see is already a backtrace and the last thing in it is some library (probably the graphics driver) which has no stack pointers and so it's impossible to trace back...
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    What exactly is the problem? Installer does not...

    What exactly is the problem? Installer does not start? 32- or 64-bit version? 32-bit libraries (ia32-libs and ia32-libs-gtk) are required for the 32-bit versions on 64-bit distributions. If all else...
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    There's some problem with PulseAudio. You can try...

    There's some problem with PulseAudio. You can try disabling PulseAudio or use padsp.

    Which distribution are you using? 32- or 64-bit? Some of our beta testers reported success with PulseAudio so...
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    What GPU do you have? Please note that Intel GPUs...

    What GPU do you have? Please note that Intel GPUs and ATI GPUs with Mesa drivers are not supported. You need ATI with fglrx driver or Nvidia with their proprietary driver.

    Which distribution? Is...
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    Nope. You have ARB_draw_buffers and...

    Nope. You have ARB_draw_buffers and ARB_framebuffer_object but EXT_texture_compression_s3tc and ATI_draw_buffers are missing. I don't know why ati draw buffers is required when arb is available. This...
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