Search:

Type: Posts; User: stefandoesinger; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. No immediate plans. We'll see how Wayland...

    No immediate plans. We'll see how Wayland progresses.

    The code refactoring we did to support the mac driver allows us to add drivers for other windowing systems much easier than we used to. (There...
  2. To my knowledge it works just like wined3d. It...

    To my knowledge it works just like wined3d. It skips some d3d corner cases we have to handle and doesn't care that much about compatibility with older GPUs. That buys it a few CPU cycles. But the...
  3. Windows 7 still has 16 bit support, but only on...

    Windows 7 still has 16 bit support, but only on 32 bit installations. Unlike Windows, Wine can still run Win16 apps even on 64 bit OSes.

    Wine can't run DOS (16 bit real mode) apps on a CPU in Long...
  4. As I've explained in my post, Direct3D is a lot...

    As I've explained in my post, Direct3D is a lot more linked to Win32 than it may seem. There is a whole set of operations a gallium state tracker as it is designed right now cannot support.

    I...
  5. Ok, now that the flamewar has toned down a bit...

    Ok, now that the flamewar has toned down a bit let me join the party :)

    I stand by my statement that writing a Mesa-specific d3d implementation is inferior to improving the platform independent...
  6. What it comes down to is a revert of commit...

    What it comes down to is a revert of commit b00fcc3576c5def250ebe5a526224c0c6a29b414. It's broken and causes performance issues pretty much everywhere except on my system.
  7. Hi, Yes, I've seen this. Quite interesting,...

    Hi,

    Yes, I've seen this. Quite interesting, when I have time I'll test Morrowind myself - right now I have plenty of other bugs to fix :-\ .

    To all others reading this thread, I plan to push an...
  8. It should work on old dual core CPUs too. It...

    It should work on old dual core CPUs too. It won't do any good on single core CPUs by design.

    I have some ancient dual core athlon from 2006/2007. I haven't tested my code there yet, it's just one...
  9. Probably because you misspelled it. It should be...

    Probably because you misspelled it. It should be CSMT, not SCMT.
  10. Yes, it can be reused. In fact, a big...

    Yes, it can be reused. In fact, a big consideration in my work to merge this upstream is how this will interact with wined3d changes needed to support d3d10/11.
  11. Always test your assumptions. Never make...

    Always test your assumptions. Never make decisions based on gut feelings and hearsay you cannot verify. At very least a benchmark will serve as a backup if you get into discussions with a jerk like...
  12. An update to my previous post: We managed to make...

    An update to my previous post: We managed to make gallium-nine + r600g work with StarCraft 2, but not some other game we were actually interested in (sorry, confidential). At lowest settings the game...
  13. The easy work is done. The hard part that...

    The easy work is done. The hard part that separates a proof of concept from code that is stable and maintainable in the long term is remaining. In other words, following the 80/20 rule, 80% of the...
  14. There's a thread on wine-devel@winehq.org...

    There's a thread on wine-devel@winehq.org concerning WoW and this patchset. Please post there, I don't want to establish a Wine support forum at Phoronix.


    They are the same thing in concept....
  15. Well, our (the Wine developers') and the Mesa...

    Well, our (the Wine developers') and the Mesa developers' time is limited. With regards to running d3d9 applications on Mesa we have the following options:


    Make Wine work better on all OpenGL...
  16. Just dumping huge amount of code into our...

    Just dumping huge amount of code into our codebase is not how we operate. That invites technical and legal issues.

    Anyone who looks at my patches on Github will see that there are numerous areas...
  17. This is interesting. It's plausible that this...

    This is interesting. It's plausible that this happens in some cases, but it'd mostly be in games where wined3d itself generates considerable CPU load. Usually this is not the case, wined3d should...
  18. Almost. Wineserver never had anything to do with...

    Almost. Wineserver never had anything to do with d3d or opengl rendering. Currently all OpenGL calls are done in the application thread that performs the d3d calls. My CSMT patches move GL calls into...
  19. Regarding the mesa d3d state tracker:...

    Regarding the mesa d3d state tracker: http://lists.freedesktop.org/archives/mesa-dev/2013-July/042185.html

    Particularly:
  20. Woo :) It's a lot of learning, but it is very...

    Woo :)

    It's a lot of learning, but it is very interesting. I once started because I wanted to play Empire Earth :)
Results 1 to 20 of 27
Page 1 of 2 1 2