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  1. Yes, someone asked them whether consoles will...

    Yes, someone asked them whether consoles will support Vulkan, and they said "well, they could, but it's not up to us and we don't know of anything specific".



    *facepalm* Sony's logo was on the...
  2. A bit disappointed that they offer Windows builds...

    A bit disappointed that they offer Windows builds as well :P
  3. it's a bit more to the point than the general "to...

    it's a bit more to the point than the general "to finish" I guess. The nuances are hard to explain.
  4. What good are newer extensions if you can't even...

    What good are newer extensions if you can't even fully utilize your cards because they're constantly left underclocked by the system?
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    Here's a version without weird title or unrelated...

    Here's a version without weird title or unrelated intro text: https://www.youtube.com/watch?v=p5LRdW8xw70
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    Countries like Norway have shown that purely...

    Countries like Norway have shown that purely establishing equality and meritocracy does not automatically lead to more gender diversity in occupations (it does the opposite, apparently). So if we...
  7. GLSL subroutines are a pretty sad story, it seems...

    GLSL subroutines are a pretty sad story, it seems that most of the few devs who tried using them found that uber shaders were still easier to use / performed better, so now absolutely nobody uses or...
  8. Having a harder to use graphics interface is...

    Having a harder to use graphics interface is nothing compared to dealing with vendor specific driver bugs, trust me.
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    Michael why do you bait me into reading this...

    Michael why do you bait me into reading this awful clickbait bullshit..
  10. Every. Fucking. Thread. Sometimes I think...

    Every. Fucking. Thread.

    Sometimes I think Michael knows exactly what he's doing posting these OPW updates because it attracts the exact same shit posts every time.
  11. They are completely unrelated and serve different...

    They are completely unrelated and serve different purposes. SPIR-V is a serialization format whereas NIR is an in-memory representation designed to facilitate optimization passes.
  12. Well, this is bad news for me. I still run the...

    Well, this is bad news for me. I still run the older Fedora19 kernel (3.14 I believe) because the newer radeon kernel driver crashes my Xorg regularly.
  13. Yeah, that is actually really ironic now that you...

    Yeah, that is actually really ironic now that you mention it. He was the one specifically requesting the EXT so it's safe to say his engine is probably the only code using it out there.
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    You misunderstood what the person in the reddit...

    You misunderstood what the person in the reddit thread you linked was explaining. Compiling your shaders outside the driver and then passing it into Vulkan instead of SPIR-V via a vendor extension...
  15. Why is it called "MDP"? Wasn't the new DRM/KMS...

    Why is it called "MDP"? Wasn't the new DRM/KMS driver for Freedreno done by Rob called "MSM"?
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    It seems like two people are constantly talking...

    It seems like two people are constantly talking past each other regarding the semantics of "state". In OpenGL, you would for example set a scissor state, which is global and affects all calls...
  17. Wow, it's actually scary hearing they were close...

    Wow, it's actually scary hearing they were close to considering C++ for Vulkan.. now that would have been some train wreck.
    Also, well put by Sellers: "Object oriented design and C++ classes are...
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    Is "sidestepped" such a loaded word? I never...

    Is "sidestepped" such a loaded word? I never intended to criticize Intel for their decisions, nor did I imply Gallium was mature when Intel started. It wasn't just the work involved though, many...
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    Why would it be based on Mesa? Since Intel has...

    Why would it be based on Mesa? Since Intel has side-stepped the API-agnostic Gallium3D infrastructure, their entire Mesa driver is completely OpenGL specific. I doubt there'd be anything useful to...
  20. No, this is a SPIR-V parsing library that happens...

    No, this is a SPIR-V parsing library that happens to be written in Java, it has nothing to do with Java bytecode. Besides, the JVM and GPU shader cores have little in common, so it wouldn't make...
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