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  1. Ok. It's true what you say, however that...

    Ok.


    It's true what you say, however that contributes zero to developer experience or technical superiority.
    I think we all agree that nowadays you must keep developers happy to be successful.
    ...
  2. It is rarely a matter of performance alone. I'm...

    It is rarely a matter of performance alone. I'm not going to list all the problems as there's enough info on that already. Most of the problems are invisible to the end user, which is why there were...
  3. So, now that Khronos finally recognized that...

    So, now that Khronos finally recognized that OpenGL is currently a big fail, everybody's suddenly happy to acknowledge that too?

    Where are the people that used to defend OpenGL with all their...
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    It's actually the other way around. The eye is...

    It's actually the other way around. The eye is much more sensible to changes in brightness than in color. This is the reason why the chroma components are often subsampled (to reduce bandwidth...
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    Wrong. There are virtually no cameras that store...

    Wrong. There are virtually no cameras that store pixels in RGB order (like PNG does) and AFAIK there is absolutely none that takes pictures with an alpha channel. Storing photos with all 3 components...
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    There are actually point and shoot cameras that...

    There are actually point and shoot cameras that output raw.





    JPEG: compromises photo quality in exchange for a smaller file (you can fit more photos in your memory card). This is good for...
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    OpenGL is already async. There are no callbacks...

    OpenGL is already async. There are no callbacks that I'm aware of, however there are fences/sync objects.
  8. Memory bandwidth and latency is a major...

    Memory bandwidth and latency is a major performance bottleneck these days. Usually the CPU spends a lot of time starving for data instead of executing stuff.
    x32 ABI is useful because:

    As has...
  9. Please, if you don't know what you're talking...

    Please, if you don't know what you're talking about, just don't talk about it... If you had even read the article you would know it's not about 32 bit platforms...
  10. Without knowing the API we can imagine a number...

    Without knowing the API we can imagine a number of situations where that's irrelevant.

    example 1) imagine Mantle is OpenGL but people don't know exacly what OpenGL is yet; we could say most of...
  11. In theory, it wouldn't take anything. You can...

    In theory, it wouldn't take anything. You can implement APIs on top of gallium as long as you only use concepts already abstracted by the pipe driver. That said, Gallium most likely will need some...
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    I've been using btrfs for about 3 years (a PC and...

    I've been using btrfs for about 3 years (a PC and a laptop in single disk mode), and for the past half year or so in raid 1 mode. Never had a single issue so far.
  13. Oh, you look so enlightened! Would you care to...

    Oh, you look so enlightened! Would you care to make a list of points explaining what is it that systemd does so wrong at replacing the init system (explaining exacly why), and how the alternatives do...
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    While I must say I'm surprised by those numbers,...

    While I must say I'm surprised by those numbers, time deltas of each compilation step would be much more informative and comparable.
    I don't know enough about r600sb to comment further, but maybe...
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    Sorry, I wasn't specific enough. I meant...

    Sorry, I wasn't specific enough. I meant streaming from a remote server; think MMO. As for the size question, it's true that it isn't a strong point, but spared space is always nice. There's more to...
  16. Sure, let's go back to MS-DOS era where game...

    Sure, let's go back to MS-DOS era where game developers had to ship THEIR drivers for the "most used hardware" :D
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    Storage space is not the problem, it's the time...

    Storage space is not the problem, it's the time it takes to read it. Sure, it's just text, but it would be smaller if it were bytecode.


    It is a lot more complicated than an if block... You will...
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    Because: Bigger redistribution files. Added...

    Because:

    Bigger redistribution files.
    Added software complexity.
    Exposed shader source (important for some people).
    We can do better.
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    Wtf are you smoking? I want some of that too! ...

    Wtf are you smoking? I want some of that too!

    A work-around is a work-around, not a solution. glProgramBinary? really!? have you even read about it? The binaries are hardware dependent! Good luck...
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    fact: nVidia blob drivers are more relaxed when...

    fact: nVidia blob drivers are more relaxed when following the standard + game developers are lazy to follow the GL standard, therefore many applications work fine on nVidia, but not on AMD, and then...
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