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  1. Replies
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    Are you actually aware of the fact that games...

    Are you actually aware of the fact that games without DRM get pirated too? It is one thing to be against DRM, and a completely another to support and promote piracy.

    And your attempts to display...
  2. Sorry what? Must be missing the joke here.

    Sorry what? Must be missing the joke here.
  3. Well, great for you. But what does it have to do...

    Well, great for you. But what does it have to do with my posts exactly?
  4. More an observation of posters (from russia as in...

    More an observation of posters (from russia as in this case) trying to derail threads with anti-western sentiments coupled with nonsensical statements.
  5. Wow, russian trolls have reached phoronix. Didn't...

    Wow, russian trolls have reached phoronix. Didn't expect this one tbh.
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    I could be totally wrong, but looking at...

    I could be totally wrong, but looking at gallium/include/pipe/p_context.h, the calls there (the few I've compared) look very D3D10 like.

    I mean function names and parameters (resource_copy_region...
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    With open he meant open to them (IHVs) and not to...

    With open he meant open to them (IHVs) and not to you and me, as they usually work together with MS on each new DX API version.
  8. Replies
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    No what?

    No what?
  9. Replies
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    And Java differs from C++ although both are...

    And Java differs from C++ although both are programming languages. And you point is?
  10. Replies
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    Mantle is not used on consoles, no idea where...

    Mantle is not used on consoles, no idea where this bs comes from. It is Windows/GCN only.

    Oh, and they will sure open the specs, like Nvidia opened the CUDA compiler and IR. That still won't make...
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    A small correction: Intel expressed interest. ...

    A small correction: Intel expressed interest.

    But after this



    they will have moved on I guess.
  12. My personal annoyance with OpenGL is, that it is...

    My personal annoyance with OpenGL is, that it is actually multiple APIs and not one. GL2-4 (ignoring GL1 here) code paths will differ from each other (if you care about performance). Don't even start...
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    I don't think you will see much performance...

    I don't think you will see much performance increases in those benchmarks, as the hot paths are probably inlined already. It is something for more complex code, like firefox as an extreme example...
  14. Wow, the comments here are so silly, it is almost...

    Wow, the comments here are so silly, it is almost sad.

    Some Nvidia dude writes some demo code for GDC14 Approaching Zero Driver Overhead presentation, to show what is actually possible with modern...
  15. Look up "ad hominem", try harder. :rolleyes:

    Look up "ad hominem", try harder. :rolleyes:
  16. The NV extensions are used for the GLBindless...

    The NV extensions are used for the GLBindless tests, which obviously wont even run on AMD hardware. The rest is using ARB extensions.

    This explains (partially) the issue with:
    "in several of the...
  17. This benchmark tests the driver, the...

    This benchmark tests the driver, the implementation/performance of a certain API subset, not the gpu performance!
  18. It tests driver overhead, not raw gpu power.

    It tests driver overhead, not raw gpu power.
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    Good luck with implementing an API only...

    Good luck with implementing an API only accessible under NDA. It is kinda funny, given that Metal API is public, with docs available on the web, while Mantle is not. I still remember AMD bragging...
  20. PhD student

    PhD student
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