Search:

Type: Posts; User: siavashserver; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.12 seconds.

  1. Don't like it, don't buy it. Nobody is forcing...

    Don't like it, don't buy it. Nobody is forcing you :D
  2. Replies
    16
    Views
    2,011

    Oh, so I misunderstood Vadim, thank you very much...

    Oh, so I misunderstood Vadim, thank you very much for clarification!
  3. Replies
    16
    Views
    2,011

    Well, that will be a good optimization to totally...

    Well, that will be a good optimization to totally drop the geometry shader from shader program if it feels as a pass-through one to the driver/shader optimizer to be honest :cool:
  4. Replies
    16
    Views
    2,011

    In other words, if target app/game uses vertex +...

    In other words, if target app/game uses vertex + geometry + fragment shaders in a shader program, it won't get optimized by SB for r600 and r700 families.

    If target app/game is using a...
  5. Replies
    16
    Views
    2,011

    Thank you very much Glenn !

    Thank you very much Glenn !
  6. O2 is the default. Some packages receive more...

    O2 is the default. Some packages receive more love, for example Firefox is profile guided optimized as well.
  7. -march=native satisfies, no need for the rest.

    -march=native satisfies, no need for the rest.
  8. I tried them a few days ago (using the native...

    I tried them a few days ago (using the native arch on a Core2 Q9550) no benefits over stock kernel when running Tesseract game benchmarks through PTS.
  9. No, pre-GCN cards don't support DirectX12/Vulkan....

    No, pre-GCN cards don't support DirectX12/Vulkan. Atleast RadeonHD 7000+ is required, and I read in some of their Vulkan related slides that it's in a buggy state on GCN 1.0 hardware (RadeonHD 7000...
  10. Intel OCL SDK 1.5 requires the target CPU to be...

    Intel OCL SDK 1.5 requires the target CPU to be SSE4.1 capable.

    Intel OCL SDK 2013 requires the target CPU to be SSE4.2 capable.
  11. New builds don't work with pre Core i3/i5/i7 CPU...

    New builds don't work with pre Core i3/i5/i7 CPU generations anymore as far as I know. It's better to stick with OpenMP on CPU side.
  12. +1 about time. Good work AMD :)

    +1 about time. Good work AMD :)
  13. One doesn't simply compare FGLRX vs Mesa in its...

    One doesn't simply compare FGLRX vs Mesa in its current state for OpenGL 4.x games. When a game demands OGL 4.x to be present it's certainly asking the GPU to dynamically handle geometry tessellation...
  14. Can't they just strip symbols from binaries?

    Can't they just strip symbols from binaries?
  15. Does it mean a smoother and tear-free experience...

    Does it mean a smoother and tear-free experience without the need to enable the SwapbuffersWait? I'm confused.
  16. http://u.cubeupload.com/siavashserver/img.jpg...

    http://u.cubeupload.com/siavashserver/img.jpg
  17. Just had a test with mesa 10.6-git, no...

    Just had a test with mesa 10.6-git, no improvements compared to 10.4 for this card:
    http://openbenchmarking.org/result/1503095-LI-SIAVASHSE71
  18. http://upload.wikimedia.org/wikipedia/en/9/93/Budd...

    http://upload.wikimedia.org/wikipedia/en/9/93/Buddy_christ.jpg

    I tried your suggestions and now it's better: http://openbenchmarking.org/result/1503098-LI-SIAVASHSE72

    Currently "complex" map...
  19. Thanks, that saved a few hours! ;) Here is the...

    Thanks, that saved a few hours! ;) Here is the results with about 8? bots running around in the "complex" map: http://openbenchmarking.org/result/1503097-LI-SIAVASHSE61

    By the way it was as slow...
  20. Okay, I'll try to. This will take a few hours.

    Okay, I'll try to. This will take a few hours.
Results 1 to 20 of 100
Page 1 of 5 1 2 3 4