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  1. I don't see why you make such claims. There are...

    I don't see why you make such claims. There are plenty of reports on the Internet how Mantle has been designed by AMD following inputs by game developpers themselves and in a way at their request....
  2. Compiling is a bit of time to set up but you can...

    Compiling is a bit of time to set up but you can easily make Slackbuilds from the existing ones to get what's needed.
    For Slackware, you'll need :

    The most recent kernel for ftp.kernel.org
    git...
  3. The overall moody state of mind I tend to see...

    The overall moody state of mind I tend to see everywhere around me lately begins to be tiresome.
    Instead of joking about a marketing department talking about Linux, shouldn't we just be pleased that...
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    Thanks for the input. I use less than 1 week ago...

    Thanks for the input. I use less than 1 week ago git/hg pulls of x264, X265, ffmpeg and vlc, but somehow, vlc can't read hvc1 codec, even though I asked for libx265 support in configure. Got to dig a...
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    What file format do you use? I tried to encode in...

    What file format do you use? I tried to encode in raw hevc but not even VLC compiled with x265 seems to understand what it is. Do you encode in mp4 file format? mkv?
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    I try to compile x265 in order to try it with...

    I try to compile x265 in order to try it with ffmpeg but I cannot find the proper option to make it install in /usr/lib64 instead of /usr/lib.
    Did anyone manage to do that?
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    I do have xserver crash and not only with mpeg2...

    I do have xserver crash and not only with mpeg2 decoding, but also h264 HD videos.
    Not reported them yet just because I don't have time to investigate.
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    Indeed. 5 years ago, you would have to wait about...

    Indeed. 5 years ago, you would have to wait about a year after release of a graphic product to gain linux support, at least proper desktop compositing, working OpenGL, etc.
    Today, I just bought a...
  9. From your very own link : So you can't use...

    From your very own link :



    So you can't use libmmbd without MakeMKV, it's just a wrapper. As the later is closed source, the whole stays closed.
    It's still possibly nice to have, mind you, in...
  10. libaacs and libbdplus are fully open-source and...

    libaacs and libbdplus are fully open-source and work in a standalone way, while apparently libmmbd seems to be little more than a wrapper using MakeMKV for all the dirty work. And MakeMKV is closed...
  11. What a useless thread. But this must be...

    What a useless thread.

    But this must be answered :



    In what way Slackware is holding back Linux progression?
    I run slack-current on all my systems with 3.12.6 kernels, with git versions of...
  12. Thanks for the feedback. Maybe it's not just me...

    Thanks for the feedback. Maybe it's not just me screwing things then. :-)
    I've opened the following bug :

    https://bugs.freedesktop.org/show_bug.cgi?id=72182

    So maybe you can share your...
  13. X segault at start with APU A4-1450 and radeonsi

    I've just bought a Samsung Ativ Book 9 Lite, with a AMD A4-1450 APU in it and have some trouble with the graphic stack.
    I use a Slackware 14.1 system and compiles my own 3.12.1 kernel, as well as my...
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    That makes sense, I guess.

    That makes sense, I guess.
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    It can be a reason for GCC not support it as it's...

    It can be a reason for GCC not support it as it's a FSF project and FSF do not have such relaxed stance. Actually, I don't know personnaly if it's a valid reason or not, but I consider valid to...
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    OpenCL is opened and documented. PTX is neither....

    OpenCL is opened and documented. PTX is neither.
    How is it difficult to understand?
    Many people in Phoronix don't seem to understand that most free software developers are before anything else...
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    No, I also saw that in the link provided by...

    No, I also saw that in the link provided by Michael in its article (on Planet3D.de).


    I agree. AMD generic claims are moot as long as there are no other hardware vendors to jump in. Since...
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    Nope. Most if not all the points I made are...

    Nope. Most if not all the points I made are public info.
    For instance, here is the link showing that various game developers do not want one low-level API per hardware manufacturer :...
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    We don't know enough of what Mantle brings to the...

    We don't know enough of what Mantle brings to the table as performance gains to make any claim. We don't know either how easier it will to code than OpenGL.
    Oxide presentation tells that can run 10...
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    This is how I see it : 1/ Several game engine...

    This is how I see it :

    1/ Several game engine developers have already added Mantle to their engine, and the others seem quite interested.
    2/ Even though Mantle is not in XBox or PS4 in itself, it...
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