On the Arch wiki:
Type: Posts; User: gufide; Keyword(s):
On the Arch wiki:
It's a reference to Qt's QML which uses OpenGL and OpenGL ES to display widget and animation. Qt is commonly pronounced "cute" so it's a pun that makes a reference to a Qt feature that they got for a...
well, that's Qt :rolleyes:
It's because there is no dedicated Intel GPU, these are the little integrated graphic processors you can find in intel CPU. They are here mostly in case a computed doesn't have any dedicated GPU....
At least Linus did it! :rolleyes:
One of my favourite IDE :o
I think it's great to promote diversity in Linux distributions. Good job, if they are others out there it's good too. Anyone developing a distribution is putting new ideas and can be use by other and...
Can't wait to see some benchmarks of GCC Kernel vs. Clang Kernel :D
I have a Question here, what's missing to Sandy Bridge driver to get opengl 3.3 complete? Thanks
For that I applaud NVidia. It's supporting their product only, not supporting linux. Intel is doing a great job at it, but suck on supporting "legacy" product. It would be nice to see NVidia...
What? you mean supporting their product by developing only on their side with proprietary drivers and proprietary opengl? With never coming with a real working optimus on linux, leaving nvidia...
AH! Finally! :D
No more using bumblebee for my projects!
I hope the contrairy, we need a huge cleanup
I Only want geometry shader to get opengl 3.3 instead of opengl 3.1
ARGH! Still no geometry shader on SandyBridge! :(
I agree that C++ is one of the most complex one out there, but when you know your tool well, you can beat anything you could do with other language. The downside is a high learning curve but C++11,...
Why not C++11?
Learn a real language *cough* C++ python *cough* and then learn Qt
If you want a GNOME specific app, you can learn GTK3 then
I think I'll stay with Kdevelop and QtCreator, which are suitable for generic development.
GNOME Develops for GNOME, as always.