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  1. Well, AMD Mantle marketing seems to work quite...

    Well, AMD Mantle marketing seems to work quite well. You totally swallowed it.

    Just think for a moment. If the spec is incomplete, how is it possible that there are 3 games out there using it,...
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    You've missed the point of my comment. I've...

    You've missed the point of my comment. I've played both Dead Island Riptide and Borderlands, and I found both boring and repetitive.
  3. I guess so. I haven't noticed any serious...

    I guess so. I haven't noticed any serious opposition to systemd, despite some occasional mocking or flaming in the "peanut gallery".


    Afaik Linus was just hacking around with no clear scope at...
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    So you find DI repetitive, but recommend...

    So you find DI repetitive, but recommend Borderlands? LOL...
  5. Oh c'mon. Nobody is seriously opposing systemd...

    Oh c'mon. Nobody is seriously opposing systemd here (not to the degree to rage code an alternative anyway). People are just making fun about systemd scope creep.

    And the day systemd can read mail,...
  6. From mailing list: I guess they want something...

    From mailing list:

    I guess they want something that better matches their hw?

    From http://www.freedesktop.org/wiki/Software/Beignet/Backend/unstructured_branches/

    Although it seems to be a...
  7. Maybe they thought it would be an interesting...

    Maybe they thought it would be an interesting task for an intern? Also an IR doesn't make a compiler...

    And the points I've named in my reply are not technical reasons? I see. :rolleyes:
  8. Try to see it from Intel pov. To switch to LLVM...

    Try to see it from Intel pov. To switch to LLVM would mean rewrite a lot of code for no reason, there is no guarantee that LLVM will be faster than current code. They also would be dependent on LLVM,...
  9. So how often did they change their tune exactly?...

    So how often did they change their tune exactly? Do you have anything to back it up? Any AMD statements you can link to?
  10. You will always find people who have/had issues...

    You will always find people who have/had issues with this or that hardware I think. I've had nVidia and AMD hw, and no issues whatsoever with both.

    But then, I am having a Windows partition for...
  11. Mesa is the frontend, exposing OpenGL(ES),...

    Mesa is the frontend, exposing OpenGL(ES), GLX/EGL. It passes data to Gallium or to drivers (Intel and co). It also handles a lot of the really common functionality, shader compiling, functionality...
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    Yeah, the shaders as the (vertex and texture)...

    Yeah, the shaders as the (vertex and texture) data will be separate from the commands. I kinda skipped this part. The interesting bit for me is, whether it is at all possible to get the gpu commands,...
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    OpenCL has got a portable (llvm based) IR...

    OpenCL has got a portable (llvm based) IR already. Now you wold need to somehow expose the fixed dunction units (tesselation, rasterization, blending) to OpenCL. But then there are also things like...
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    Modern GPUs work by processing command buffers....

    Modern GPUs work by processing command buffers. Those buffers are filled by the driver using the CPU, but that is details....

    What they want is, to be able to write this command buffers directly...
  15. Afaik it has simulation presets and a tire...

    Afaik it has simulation presets and a tire editor, the car parameters are editable too. So if you really wanted, you could make it behave like whatever game you want it to behave like, I guess.
  16. Isn't that the guy who codeveloped and praised...

    Isn't that the guy who codeveloped and praised Mantle as being the next big thing and being open and all that crap? What happend to that? Confused.
  17. My apologies. I should have been more explicit I...

    My apologies. I should have been more explicit I guess. Gallium state tracker and intermediate shader language are modeled after DX10.
  18. Gallium is (inspired by) DX10.

    Gallium is (inspired by) DX10.
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    Only if it was actually true for OpenGL. :(

    Only if it was actually true for OpenGL. :(
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    Yay, more extensions! Extensions for everyone! ...

    Yay, more extensions! Extensions for everyone!

    Now we are going to have 25 ways to get data to the gpu.

    Who needs compact and orthogonal APIs... sigh.
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