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  1. Sdack couldn't that 7% increase be used for...

    Sdack couldn't that 7% increase be used for improving battery life instead even by a little bit?
  2. Will it play Metroid: Other M?

    Will it play Metroid: Other M?
  3. It's a reverse trap.

    It's a reverse trap.
  4. They could group them in separate price ranges....

    They could group them in separate price ranges. Someone can look at the group within their budget easier to find the most efficient.
  5. Well done, much easier view showing how well Mesa...

    Well done, much easier view showing how well Mesa is doing.
  6. How's Unigine Sanctuary getting a 5.5x increase?

    How's Unigine Sanctuary getting a 5.5x increase?
  7. 4.7 branch was closed in June, have you tried to...

    4.7 branch was closed in June, have you tried to file bug reports for any of the open branches to try and get problems fixed?
  8. LTO, PGO, and HyperZ, any other performance...

    LTO, PGO, and HyperZ, any other performance tweaks :D
  9. Look at the openbenchmarking.org result file, in...

    Look at the openbenchmarking.org result file, in the article they only showed the graphs that showed wins. Still it's pretty good.
  10. What is the performance per watt like with HyperZ?

    What is the performance per watt like with HyperZ?
  11. Intel is always indirectly making improvements...

    Intel is always indirectly making improvements that make their way to unsupported hardware including hardware that isn't even from Intel, it's all good.
  12. Any linux games that support or will support...

    Any linux games that support or will support geometry shaders? And what will the performance be like with it on Sandy Bridge GPUs?
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    You can get motherboards with dual BIOSes but yes...

    You can get motherboards with dual BIOSes but yes it's risky for most.
  14. x32 needs a 64-bit cpu though. Also some...

    x32 needs a 64-bit cpu though. Also some computers from 30 years ago are still being used for some tasks. 32-bit platforms of today will still be used by a few 30 years from now. They might make up...
  15. I thought the same thing, it reminded me of...

    I thought the same thing, it reminded me of Half-life: Source
  16. I'm okay with DRM being used with HTML5, anything...

    I'm okay with DRM being used with HTML5, anything to help displace Silverlight and Flash. The DRM module may be closed source but most of the code it'll be used with in HTML5 for Chrome and Firefox...
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    Hopefully this will improve default Opengl...

    Hopefully this will improve default Opengl support on Windows and we won't need to translate WebGL and OpenGL ES 2.0 to DirectX 9 or DirectX 11 API calls.
  18. Yea sorry I meant newer versions of Webgl and ES...

    Yea sorry I meant newer versions of Webgl and ES based on the new API, not old legacy stuff.
  19. Hopefully the new API and Webgl/Opengl ES are...

    Hopefully the new API and Webgl/Opengl ES are kept in sync better than how it is currently.
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    It be interesting to see what the frames per watt...

    It be interesting to see what the frames per watt would be if the temps using both drivers were the same, would we get closer frames per watt.
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