Search:

Type: Posts; User: sytd; Keyword(s):

Search: Search took 0.14 seconds.

  1. Replies
    3
    Views
    3,385

    I noticed the refresh rate situation as well. I...

    I noticed the refresh rate situation as well. I have a few games which have refresh rate settings, and setting a different refresh rate will force a resolution change. Most games do not support this,...
  2. Replies
    3
    Views
    3,385

    No ideas? It's painful not being able to use any...

    No ideas? It's painful not being able to use any resolutions besides 2304x1440 without artifacts.
  3. Replies
    3
    Views
    3,385

    GPU scaling, resolutions

    I am running Catalyst 11.2, 8.78.3-100920a-105558C-ATI, with a Powercolor HD5850, on Ubuntu 10.10 (Linux 2.6.35-25-generic).

    Hooked up to the top DVI port, through a DVI->VGA adaptor, is an HP...
  4. Replies
    17
    Views
    7,322

    No, I never got around to it.

    No, I never got around to it.
  5. Replies
    17
    Views
    7,322

    Sure, no problem.

    Sure, no problem.
  6. Replies
    17
    Views
    7,322

    The bug is still present in the 10.1 drivers....

    The bug is still present in the 10.1 drivers. Same results, only now the geometry shaders seem to no longer give me any speed boost.
  7. Replies
    17
    Views
    7,322

    The forum appears to have eaten my previous post....

    The forum appears to have eaten my previous post. I believe I have whipped up a quick demo to show what I am talking about.

    In this demonstration, there is a tetrahedron drawn 5 units away,...
  8. Replies
    17
    Views
    7,322

    The depth values appear to be correct, but...

    The depth values appear to be correct, but they're not being directed to the proper layer of the cubemap texture. They all end up on the postive X layer. I'll attach a screenshot for now while I...
  9. Replies
    17
    Views
    7,322

    Geometry shaders / gl_Layer

    Hello all,
    I am writing a simple 3D application using OpenGL, and I believe I have run across a bug in the ATI fglrx drivers. When binding a cubemap to a framebuffer object using...
Results 1 to 9 of 9