Type: Posts; User: Ancurio; Keyword(s):
So he just caches buffer allocations so frequent glBufferData calls with similar size can immediately be satisfied?
Not sure what you're talking about, I was talking about the Phoronix article, I didn't refer to the comments in any way.
Wow, this is one of those famous "Phoronix grasping at straws" moments again. You guys should really read the steamdb entry for this. To me personally, it just looks like the devs bundled an OpenVR...
Well, those references just said that kdbus will likely never be able to serve as a binder implementation base.
My assumption that kernel developers were not very favored towards it might be a bit...
Oh, wow, so the binder code did make it into mainline after all? I thought the kernel devs hated its concept.
I feel like the title/article is a bit screwed, should have read "Nvidia" instead of "Noveau" in a few places.
Probably an unfortunate GTK2 theme.
It's kinda strange that in a world where PulseAudio, raw ALSA, OSS, Jack and more are equally supported via OpenAL and co., choice of display server is so frowned upon. If the Mir devs want their...
I don't think that's correct.. Mesa parses the shader source into a high level AST and then passes it into Gallium3D where it is converted to optimized TGSI. There is no AMD IL anywhere in this...
Eww, who the hell wants that code anyway? It would most likely be completely unusable within the free stack anyway. What's missing is manpower to develop noveau further, not hw docs.
Yeah, as was said, this code mostly just wraps around existing noveau gallium code, nothing too exciting. The actual new code is about 200 lines worth.
Kinda unfortunate that 320x240 resolution, would have been good to have at least double that.
Power management and fan speed and what not sounds like a lot of arduous code to write and debug, so thanks a lot Alex for taking care of this! ;)
I too have been silently pronouncing his last...
freedesktop.org .desktop files and rpm packaging for apps? That's some pretty cool shit right there. Oh and SDL2 as an officially supported gaming API, awesome.
A tablet with 4 cores, an OpenGL 4 capable GPU and a larger than 1080p display.. holy shit, the times we live in.
Rob, are you going to be able to reuse the hw binning support from the earlier series (if you implemented any?) or will a4xx require entirely new code to be written?
Cool, finally some relatable benchmarks. Thanks Michael.
I don't remember the source, but someone actually asked this "would you make HL3 a time exclusive" to a Valve dev, and he responded that they strongly disagree with artificially limiting users...
I doubt it, this would be seriously against their core philosophy.