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  1. If you'd paid some attention, you would realize...

    If you'd paid some attention, you would realize by now that CUDA's programming capabilities greatly surpasses those of OpenCL, which enables more complex operations in the GPU code. This also means...
  2. You have obviously totally forgotten the history....

    You have obviously totally forgotten the history. Here are some simple facts to refresh your mind:
    - Adaptive Sync has been a part of the DP 1.3 draft for a while, even before G-Sync.
    - Nvidia...
  3. I'm looking for something like this for my new...

    I'm looking for something like this for my new home router, but I'm currently torn between buying a mini-PC like this or building an 1U Supermicro rack. 2x Intel NICs is a requirement, so this box...
  4. You are swallowing AMD's PR bullshit raw....

    You are swallowing AMD's PR bullshit raw. FreeSync and G-Sync are both implementations of Vesa AdaptiveSync, the only major difference is Nvidia incorporated an DP 1.3 feature without waiting for the...
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    Wow, another project which intends to achieve the...

    Wow, another project which intends to achieve the speed of compiled code with a JiT-compiler. Well, don't they all wish to achieve this? Let them try, perhaps something good comes out of it, even...
  6. And you are basing that on AMD using the term...

    And you are basing that on AMD using the term "free" in their branding? FreeSync and G-Sync are implementations of the same technologies. Current PC monitors lack this capability in their driver...
  7. As many Nvidia bashers you are clueless about the...

    As many Nvidia bashers you are clueless about the technologies you are basing your arguments on.

    FreeSync is AMD's implementation of AdaptiveSync as G-Sync is Nvidia's implementation of the same...
  8. You are wrong. CUDA is open, G-sync is an...

    You are wrong. CUDA is open, G-sync is an implementation of an open standard. Nvidia is also the main contributor behind OpenGL.
  9. Simply stated; all post-processing AA including...

    Simply stated; all post-processing AA including FXAA sucks. FXAA, TXAA, and variants from AMD use different post-processing filters. Essentially it's some kind of blur filter similar to gaussian...
  10. That's very strange, my GTX 680 running 331.38...

    That's very strange, my GTX 680 running 331.38 supports 32x(8xMS, 24x CS), 16x (8xMS, 8xCS), 16x(4xSS, 4xMS), 16x(4xMS, 12xCS) and many more. Might this vary from driver to driver?
  11. If they really wanted to do a contribution, they...

    If they really wanted to do a contribution, they could have made a drop-in replacement of one of the modules instead of the whole kernel. Smaller parts get rewritten and replaced all the time, and is...
  12. Then I suggest you read my post again. And...

    Then I suggest you read my post again.


    And who's more than a bit biased now? Nvidia claim support when they have verified the implementation is working very well, while AMD tends to be a bit...
  13. Abstractions will not improve performance or...

    Abstractions will not improve performance or stability, and will only add to the complexity of the code. Rewriting the kernel in C++ doesn't serve any purpose, in fact we should rather do more...
  14. Nvidia does in fact offer better OpenCL-support,...

    Nvidia does in fact offer better OpenCL-support, not only performance wise, but also in standards compliance. AMD does however advertise higher version support, but there is a big difference in...
  15. This is a joke. The team haven't even spent the...

    This is a joke. The team haven't even spent the effort to make a half decent video presentation. Just looking at this guy makes me laugh. And what kind of laptop is that? Some old OEM crap?

    I...
  16. OpenGL "Next" is going to be extremely important,...

    OpenGL "Next" is going to be extremely important, and since it will probably be the only major compatibility breakage for many years we need to do it right, otherwise OpenGL might become...
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    I can agree we would benefit from having more...

    I can agree we would benefit from having more documentation on GPUs from Nvidia.

    This point aside, like I've mentioned, we need a universal low level shading language(not assembly) to replace the...
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    Well actually not, I'm talking of a low level...

    Well actually not, I'm talking of a low level programming language like a superset of GLSL in CUDA-style.

    We need to remove the bootleneck through the driver, and make the shader programs control...
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    This is yet another minor update, which is to be...

    This is yet another minor update, which is to be expected since there is no new generation hardware available to expose a next generation API.

    Direct state access is useful, but it's nothing new....
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    This is why web developers are not suited to...

    This is why web developers are not suited to write software. Any decent programmer knows HTML and JS can never achieve the required level of responsiveness. It's not a matter of optimizing, but...
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