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  1. The whole issue is not a matter of screen...

    The whole issue is not a matter of screen resolution alone, but the ratio between resolution and physical dimension; the DPI. That's why it's called HiDPI (High DPI) which is only an issue with DPIs...
  2. It will most likely be as if nothing had happened...

    It will most likely be as if nothing had happened for small studios. The engine they'll be using will most likely provide Vulkan support the same way they provide OpenGL and D3D.
    Teams that use...
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    I can't tell whether you guys are being sarcastic...

    I can't tell whether you guys are being sarcastic or just talking out of your asses...

    Engine developers want this. The developers who use engines already made don't give a f*ck since they won't...
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    Well, it will be lower level... We don't even...

    Well, it will be lower level... We don't even need to see the specs to get to that conclusion, all the other "next gen" APIs are too.
    We will most likely need to manage memory, descriptors, command...
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    While what you say does make sense, there is much...

    While what you say does make sense, there is much more at play than we can see at a glance. It could very well be possible that there is no direct correlation between an OGL API call and a Vulkan...
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    I don't see how. We already have something like...

    I don't see how. We already have something like that in Mesa (GL on top of Gallium3D).
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    I don't think there's a need for an OGL...

    I don't think there's a need for an OGL implementation on top of a lower level API. You will either want a simpler API than OpenGL (some kind of minimalist graphics engine) or you don't mind...
  8. Sure, except Swift is not competing with the rest...

    Sure, except Swift is not competing with the rest of the world. Only with Android which has a virtual machine uncapable of working with an unsigned int for example... Only God knows why google chose...
  9. Call them whatever you like. vtables, function...

    Call them whatever you like. vtables, function pointers... whatever, they're all the same. See post #45 for more info.


    Yeah, I run mine with ART too. However that's nothing more than a...
  10. People seem to be throwing arguments randomly......

    People seem to be throwing arguments randomly...

    The problem of out-of-tree drivers is the exact same if you use C or C++.
    The problem of vtables being slow also exit in C.
    The code sharing you...
  11. I don't get it. You can already create drivers...

    I don't get it. You can already create drivers that are separate from the kernel. You can also use dkms to help you with different kernels.
  12. Ok. It's true what you say, however that...

    Ok.


    It's true what you say, however that contributes zero to developer experience or technical superiority.
    I think we all agree that nowadays you must keep developers happy to be successful.
    ...
  13. It is rarely a matter of performance alone. I'm...

    It is rarely a matter of performance alone. I'm not going to list all the problems as there's enough info on that already. Most of the problems are invisible to the end user, which is why there were...
  14. So, now that Khronos finally recognized that...

    So, now that Khronos finally recognized that OpenGL is currently a big fail, everybody's suddenly happy to acknowledge that too?

    Where are the people that used to defend OpenGL with all their...
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    It's actually the other way around. The eye is...

    It's actually the other way around. The eye is much more sensible to changes in brightness than in color. This is the reason why the chroma components are often subsampled (to reduce bandwidth...
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    Wrong. There are virtually no cameras that store...

    Wrong. There are virtually no cameras that store pixels in RGB order (like PNG does) and AFAIK there is absolutely none that takes pictures with an alpha channel. Storing photos with all 3 components...
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    There are actually point and shoot cameras that...

    There are actually point and shoot cameras that output raw.





    JPEG: compromises photo quality in exchange for a smaller file (you can fit more photos in your memory card). This is good for...
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    OpenGL is already async. There are no callbacks...

    OpenGL is already async. There are no callbacks that I'm aware of, however there are fences/sync objects.
  19. Memory bandwidth and latency is a major...

    Memory bandwidth and latency is a major performance bottleneck these days. Usually the CPU spends a lot of time starving for data instead of executing stuff.
    x32 ABI is useful because:

    As has...
  20. Please, if you don't know what you're talking...

    Please, if you don't know what you're talking about, just don't talk about it... If you had even read the article you would know it's not about 32 bit platforms...
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