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  1. I don't know. It's pretty low on my list.

    I don't know. It's pretty low on my list.
  2. TGSI is a shader representation that doesn't do...

    TGSI is a shader representation that doesn't do anything. Its main purpose is unify all IRs at a certain point in the compilation process, so that all Gallium drivers only have to accept one IR and...
  3. Right now radeonsi works like this: GLSL (IR)...

    Right now radeonsi works like this:

    GLSL (IR) -> TGSI -> LLVM -> native

    TGSI is always there.
  4. Radeonsi won't use NIR. We generally don't want...

    Radeonsi won't use NIR. We generally don't want to do any optimizations in Mesa, because the LLVM backend can do them better *and* has to do them all anyway because of how ugly the generated LLVM IR...
  5. BTW, Gallium Nine works very well on radeon. I...

    BTW, Gallium Nine works very well on radeon. I use patched xf86-video-ati, so I can use the DRI3-only version that is in Mesa master.

    Just a note for people who want to compile Mesa/Nine from...
  6. I don't see this on my Cape Verde, but I'm only...

    I don't see this on my Cape Verde, but I'm only using LLVM master.
  7. I don't think so. Async DMA is completely...

    I don't think so. Async DMA is completely separate from graphics and anything I have been doing.
  8. I hope some of the SI-related hangs will be fixed...

    I hope some of the SI-related hangs will be fixed by my new patch series that improves cache flushes.
  9. That's what I was expecting. Thanks.

    That's what I was expecting. Thanks.
  10. Does patch 13 cause any slowdown if you don't...

    Does patch 13 cause any slowdown if you don't apply patch 12?
  11. Thanks a lot for testing and bisecting. I'm...

    Thanks a lot for testing and bisecting. I'm considering dropping the patch.
  12. Yes, it is limited by manpower. I was thinking...

    Yes, it is limited by manpower. I was thinking about that too, but somebody would have to write a simple & dumb compiler and we would have to maintain 2 compilers for the same hardware.
  13. We could try that, but like I said, it would make...

    We could try that, but like I said, it would make Wine a lot worse with the way Mesa works. It is not just one shader per application shader we would have to compile. In fact, for every application...
  14. We can't do shader compilation at the beginning...

    We can't do shader compilation at the beginning of a process, because we don't get any shader code at that time. We can only do it when an app gives it to us. And apps sometimes do it during...
  15. Shader compilation cannot happen in the...

    Shader compilation cannot happen in the background in most cases. If you get shader code at the exact moment it's used for drawing, you have to compile it in less than 1 ms for the user not to notice...
  16. If a game cannot even start, it's usually not a...

    If a game cannot even start, it's usually not a driver problem.

    I think old gcc libraries in the game directory are the culprit.
  17. Which driver? Do you know which commit caused it?

    Which driver? Do you know which commit caused it?
  18. I don't think so. Adding TGSI into OpenGL doesn't...

    I don't think so. Adding TGSI into OpenGL doesn't fix other problems with OpenGL.
  19. Regarding nVidia, people have reported higher...

    Regarding nVidia, people have reported higher performance with GalliumNine+nouveau than with wined3d+proprietary driver, so I don't think the proprietary driver will always be the best choice from...
  20. The question shouldn't be what, but who. Do you...

    The question shouldn't be what, but who. Do you know who's missing compared to Catalyst? The answer is easy: Developers.
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