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  1. Well, the only place where nvc0 is behind intel...

    Well, the only place where nvc0 is behind intel is its lack of ARB_shader_atomic_counters (which are actually missing in gallium as a whole). This should not be difficult to implement, but is also...
  2. It's blocked and one has to patch. However the...

    It's blocked and one has to patch. However the reason it's disabled is that it's generally not worth trying. The memory reclocking logic that was there for nv50-era cards got essentially dropped in...
  3. Correction: For nv40 (all nv4x), nvaa...

    Correction: For nv40 (all nv4x), nvaa (nvaa/nvac), and nve0 (nve0+), it'll actually be enabled by default. Hence the advice to use with caution :)

    For NV40, it should generally work, with rare...
  4. What instructions? It's just a question of adding...

    What instructions? It's just a question of adding the piping between the stages, which will largely mirror what GLSL has. The TGSI modifications shouldn't be too difficult... probably just adding a...
  5. Actually the nvc0 driver already has a bunch of...

    Actually the nvc0 driver already has a bunch of the necessary support for tessellation (and there's no way it'll happen on nv50 -- while it could be emulated, it would be very slow, thus useless)....
  6. I see you're taking the approach often taken in...

    I see you're taking the approach often taken in articles on this site of bringing up unverifiable/generic problems without providing further details. That's by far the best way to not get them fixed,...
  7. The theory being that I care about destructive...

    The theory being that I care about destructive criticism from people who don't contribute to nouveau? Interesting. I don't :) And I feel very welcome on the nouveau project, and would highly...
  8. Not sure when a claim was made that I was. I'm...

    Not sure when a claim was made that I was. I'm targeting learning about GPU's and 3D graphics, and improving driver quality. (And no, "reclocking" doesn't fit under quality.)



    I don't think...
  9. Reclocking is hard to work on, and requires tons...

    Reclocking is hard to work on, and requires tons of hardware and time for tracing, testing, etc. This is not available to everyone. But it's being worked on, although progress is slow. Why not...
  10. Yeah, it all works fine for me too on a 9500 GT...

    Yeah, it all works fine for me too on a 9500 GT (G96) and a Quadro FX 370LP (G98). There are some known issues with GT21x cards that hang on startup (and which never really worked to begin with, so...
  11. See...

    See https://bugs.freedesktop.org/show_bug.cgi?id=63165. You may have better luck with blob pgraph fw.
  12. If anyone actually has a GTX 780 Ti and wants to...

    If anyone actually has a GTX 780 Ti and wants to get it working with nouveau, join #nouveau on irc.freenode.net; it's very likely that getting it up and running will be quite trivial, since it's...
  13. The majority can't be supported on any...

    The majority can't be supported on any nv50-family cards. Even these that just went in only work for nva3+ (GT21x). Looking at the 4.0 list, tesselation, sample shading, and gpu shader5 definitely...
  14. From the looks of it, they've enabled everything...

    From the looks of it, they've enabled everything in the kernel required for an open-source stack to do acceleration, i.e. the nouveau DDX and nouveau gallium driver should have no trouble running on...
  15. A quick glance at the code makes it seem like it...

    A quick glance at the code makes it seem like it already is -- except for the bit about enabling the extension. Try changing the return value in nv30_screen.c for PIPE_CAP_INDEP_BLEND_ENABLE (and...
  16. Why would you expect any correlation between the...

    Why would you expect any correlation between the two? Different hw, different teams of people working on it, different review procedures, I posted my patchset 2 weeks earlier...
  17. It's unlikely that NV50 would get GL4.0 -- that...

    It's unlikely that NV50 would get GL4.0 -- that requires tesselation shaders, which NV50-class cards just don't have. The proprietary driver also only goes up to GL3.3 (for nv50), but also exposes a...
  18. Thanks for the shout-out, Michael! ...

    Thanks for the shout-out, Michael!



    Actually the NVC0 driver was already at OpenGL 3.2, which got turned on when the mesa state tracker got support for OpenGL 3.2. The patchset from the article...
  19. Which TNT2 cards? The M64's or the "original"...

    Which TNT2 cards? The M64's or the "original" ones? I have a M64 one, but not the plain (neither does anyone else afaik). Those cards don't get a whole lot of testing, although we'll happily fix...
  20. Unfortunately at present the only known...

    Unfortunately at present the only known workaround is to use the blob's pgraph firmware. There is an extractor script which grabs it for you now, so you don't need to do a mmiotrace. One of the...
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