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  1. No need... The whole comparison is moot. Look...

    No need... The whole comparison is moot. Look again at the results, Gallium3D "Suspend effects" is capped around 60 fps. That's why xrender seems faster.
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    Special Relativity Simulator

    Hello,

    as a part of my learning relativity, I've written a fully dynamic special relativity simulator. It simulates relativistic motion of bodies (similar to ODE and Bullet physics engine, but...
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