Search:

Type: Posts; User: przemoli; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.22 seconds.

  1. But then they need to rewire their whole infra. ...

    But then they need to rewire their whole infra.

    And I mean WHOLE infra.

    Hardly justifiable.
  2. In theory there is nothing in Mesa/Gallium/LLVM...

    In theory there is nothing in Mesa/Gallium/LLVM that would make such "profiles" impossible.

    Especially hand written shaders SHOULD be reusable between Catalyst and radeon drivers.

    Driver quirks...
  3. Steam Survey also underreport OpenGL version......

    Steam Survey also underreport OpenGL version...
    As it only count Compatibility Profile (OGL 3.0 instead of 3.3 on my 5730M with r600g)
  4. Reason for wanting OpenGL 4.4 is AZDO. But...

    Reason for wanting OpenGL 4.4 is AZDO.

    But here is the catch... If You do not need tesselation? Mesa will have AZDO faster then OpenGL 4.4

    After all AZDO is "just" a bunch of extensions, and...
  5. All professional "graphics" apps start to utilize...

    All professional "graphics" apps start to utilize OpenCL somehow.

    And 2.0 is big upgrade, so more of those apps are comming.

    And HSA is sometimes about... replacing libs with AMD provided...
  6. What "both types of memory"?

    What "both types of memory"?
  7. Using LLVM is one thing. Using llvm...

    Using LLVM is one thing.

    Using llvm Intermediate Representation is different.

    1) How usefull will it be for OpenCL?
    2) How usefull will it be for Compute?
    3) How usefull will it be for SPIR...
  8. Single thread have many problems: 1) Context...

    Single thread have many problems:
    1) Context switching - thats expensive, and less cores mean more freaquent occurance
    2) Power efficiency - more varied task less opportunity to switch off. And...
  9. Framerates are bogus. For one thing they do...

    Framerates are bogus.

    For one thing they do not scale linearly with GPU performance (and I mean it literarly! If GPU do given frame 10ms faster for X driver, You CAN NOT say how much more FPS it...
  10. List of bugs fixed thx to Michael tests is quite...

    List of bugs fixed thx to Michael tests is quite huge by now.

    You know. Driver devs read those too... :P
  11. Did Intel folks stated anywhere why they wont...

    Did Intel folks stated anywhere why they wont move to VDPAU? Or OpenMAX?
    (Beyond obvious NIH ;) that would make hard to expose Intel-only stuff)
  12. Replies
    10
    Views
    1,714

    Agree, for OpenCL readon dirver is not ready, and...

    Agree, for OpenCL readon dirver is not ready, and Catalyst have its shortcommings.
    (However, they did improved few releases before, and they are targeting HSA now, which may mean better OpenCL at...
  13. Replies
    9
    Views
    1,815

    What about support for Mesa? What OGL version...

    What about support for Mesa?
    What OGL version will be required?
  14. And Mesa supported first extension within few...

    And Mesa supported first extension within few hours...

    What that says?

    That 4.5 is mostly NV extensions rebranded as ARB, or other older extensions without much modifications.

    (That's good...
  15. As right now OpenGL 4.5 lack: * assigning task...

    As right now OpenGL 4.5 lack:
    * assigning task to subGPU units (like, this engine will do compute, that will do 3D stuff, and we will borrow that engine from iGPU to do post processing...)
    *...
  16. Michael, Can You use smaller font of cont....

    Michael,

    Can You use smaller font of cont. width next time?

    Like this:

    GL 4.1, GLSL 4.10:
    GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
    GL_ARB_get_program_binary...
  17. There are updates there. However Oibaf do not...

    There are updates there.

    However Oibaf do not track LLVM git.
  18. Replies
    6
    Views
    1,539

    Quick assessment on what's easy from 4.5...

    Quick assessment on what's easy from 4.5 extensions list?
  19. Replies
    65
    Views
    11,895

    * Multiple contexts wont imply flush on context...

    * Multiple contexts wont imply flush on context switching (for apps that use one context per thread)
    * DSA will allow for middle ware to work friendlier with main code (state change is more atomic)...
  20. Replies
    65
    Views
    11,895

    Broadcom: 1 [ARB_clip_control] Qualcomm: 1...

    Broadcom: 1 [ARB_clip_control]
    Qualcomm: 1 [ARB_derivative_control]
    Nvidia: 7 [ARB_clip_control, ARB_cull_distance, ARB_direct_state_access, ARB_get_texture_sub_image, KHR_robustness,...
Results 1 to 20 of 100
Page 1 of 5 1 2 3 4