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  1. Replies
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    This is why web developers are not suited to...

    This is why web developers are not suited to write software. Any decent programmer knows HTML and JS can never achieve the required level of responsiveness. It's not a matter of optimizing, but...
  2. You are way off base here. The extensions (most...

    You are way off base here. The extensions (most initially created by Nvidia) were released before Mantle, the first of Bindless Graphics was available in 2009 on GT200 hardware!
  3. I'm sorry, you got it all wrong. Mantle was...

    I'm sorry, you got it all wrong. Mantle was created because AMD didn't want to wait for Direct3D 12. They grabbed the opportunity and scored a whole lot of PR. In the end Mantle does not matter much...
  4. A person who claims it's easy to port a large...

    A person who claims it's easy to port a large game to a completely different rendering API obviously know little about programming, porting between Direct3D and OpenGL is way easier. And since using...
  5. Yes, most people with a decent desktop computer...

    Yes, most people with a decent desktop computer have an i5 with 3+ GHz, and Mantle is not going to give a huge difference here. And when games utilize DirectX 12 or new OpenGL features the benefits...
  6. With Direct3D 12 arriving and OpenGL already...

    With Direct3D 12 arriving and OpenGL already supporting more low overhead optimizations than Mantle, why would lots of game developers spend lots of resources creating a new rendering pipeline for...
  7. I'm sorry, but you are mistaken. What Mantle is...

    I'm sorry, but you are mistaken. What Mantle is multithreading is not the communication with the GPU, but rather the internal processing in the driver. This will free up CPU cycles to communicate...
  8. The point is, bindless graphics eliminates the...

    The point is, bindless graphics eliminates the need for binding which reduces the overhead and cache inefficiency, and therefore eliminates the need for Mantle all together. Using bindless graphics,...
  9. Why even bother with Mantle, OpenGL already has...

    Why even bother with Mantle, OpenGL already has extensions exposing similar functionality in addition to loads of other new features. Bindless graphics, pioneered by Nvidia (and now partly supported...
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    OpenGL is not broken, and if AMD have anything to...

    OpenGL is not broken, and if AMD have anything to complain about it's their implementation.

    But, OpenGL is outdated, the same way Direct3D, OpenCL, Mantle and Metal are outdated and old style...
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    You did not get the point at all. I'm talking of...

    You did not get the point at all. I'm talking of CUDA-style features in shaders which OpenCL does not have, like accessing data from PCIe-devices, better memory structures and pointer handling,...
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    Bindless graphics and all included in the...

    Bindless graphics and all included in the specification is a step in the right direction, but what we really need to take a leap forward is a general low-level GPU shader language which is a kind of...
  13. Why would you want to use FXAA? FXAA is...

    Why would you want to use FXAA? FXAA is post-processing AA which decreases picture quality by adding a blur.


    Most of you guys still don't know the professional graphics and computing market is...
  14. Yes in raw OpenGL performance. But keep in mind...

    Yes in raw OpenGL performance. But keep in mind Catalyst might still offer lower OpenGL performance than Direct3D performance.

    Also there is still a gap in features on Nvidia and AMD drivers.
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    Then what does he propose to replace ACPI? If...

    Then what does he propose to replace ACPI?

    If we intend to remove potential harmful firmware, then we need to target the worst of them all; EFI. EFI has full access to any device in the computer.
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    Das Keyboard is good, but Filco is the best. It...

    Das Keyboard is good, but Filco is the best. It is worth every penny, and will outlast your computer (in fact 2-3 computers).
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    Unfortunately, you are way off base here. The...

    Unfortunately, you are way off base here. The programming capabilities of GLSL and HLSL(which is very similar to each other) is very limited in terms of control flow, generic data access and defining...
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    In which cave have you been living? In the same...

    In which cave have you been living? In the same one as Mr. Stallmann perhaps? Enter the daylight and you'll see the real world has more distinctions than black and white.

    Without Nvidia, we would...
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    zanny: I would be open for something in that...

    zanny:
    I would be open for something in that direction. The benefit of having a flexible low level language is you can choose to use it however you prefer, either directly or with some abstraction...
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    Most people don't know what Mantle is and what it...

    Most people don't know what Mantle is and what it attempts to address. Graphics programmers know 3D rendering is done by passing a number of draw calls from a CPU to a GPU, and a higher call count...
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