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  1. How is the current xf86-video-ati lacking for you?

    How is the current xf86-video-ati lacking for you?
  2. People who know what HyperZ is can easily enable...

    People who know what HyperZ is can easily enable it if. But most people probably don't know what it is and probably prefer a little performance hit by default over being exposed to a number of known...
  3. Glamor from keithp's glamor-server branch is...

    Glamor from keithp's glamor-server branch is faster than that on my Kaveri, just above 3s. :)
  4. You're overstating the effort put into the LLVM...

    You're overstating the effort put into the LLVM backend for r600g, at least as far as graphics is concerned. Most of the effort there has been for OpenCL support.

    LLVM is working well for radeonsi.
  5. GLSL 3.30 was just a minor spec update which...

    GLSL 3.30 was just a minor spec update which didn't require any driver changes over 1.50, that's why I only mentioned the latter in the intro to the patch series. Though I can see now that might have...
  6. No, there are no fallbacks to any other...

    No, there are no fallbacks to any other acceleration architecture from glamor, only directly from glamor to software rendering. There is no difference between how glamor works on radeonsi vs. r600g....
  7. Those fixes are being backported for the 3.4...

    Those fixes are being backported for the 3.4 release.
  8. The bug fixed by that commit also causes most...

    The bug fixed by that commit also causes most textures to be untiled, which could have a negative impact on performance.
  9. Tropics

    What was the problem with Tropics? It works fine for me.

    Also, which version of LLVM was used for these tests? 3.4 SVN is recommended for Mesa master.
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    Not necessarily, on both counts: With the...

    Not necessarily, on both counts:

    With the scanline wait, there can still be a tearing effect between different parts of the screen which are updated separately.

    Also, the scanline wait stalls...
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    Exactly, there is no way to completely avoid...

    Exactly, there is no way to completely avoid tearing without some form of compositing. So 'no tearing' and 'no compositing' are conflicting requirements.
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    Yes. BTW, EXA also tears without Option...

    Yes. BTW, EXA also tears without Option "EXAVsync", but it's less annoying there because the tearing is only horizontal, not also diagonal. The best chance for a tear-free desktop would be using an...
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    Which specific games did you find it to be...

    Which specific games did you find it to be 'complete crap' for? Did you file bugs?
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    From the article: Michael, will you please...

    From the article:



    Michael, will you please stop repeating this lie?

    OpenGL 2.1 functionality is shaping up pretty nicely in radeonsi for the Mesa 9.1 release. Over the last couple of days,...
  15. For accelerated GLX/X11 client rendering, yes. ...

    For accelerated GLX/X11 client rendering, yes.


    Wayland doesn't provide any rendering APIs. The compositing works the same way, but the X window contents are rendered in software with...
  16. gnome-shell works perfectly. Not sure about Quake...

    gnome-shell works perfectly. Not sure about Quake 3 specifically right now, but it's running similar games fine.



    Hasn't been for quite a long time.
  17. Looks like it's not picking up Option...

    Looks like it's not picking up Option "AccelMethod" "glamor". I think maybe the xorg.conf.d/ snippets must be named *.conf, or it might be easier to just put it in /etc/X11/xorg.conf.

    BTW, this...
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    Ready for testing

    Michael, when was the last time you actually tried out radeonsi?

    As I pointed out in the discussion of the previous article, it runs many real 3D apps fine now.

    In fact, it would be great if...
  19. FWIW, radeonsi can handle much more than 'some...

    FWIW, radeonsi can handle much more than 'some basic 3D demos' now. It runs many real games / apps fine. 3D apps run at full acceleration including page flipping. We're very close to enabling full...
  20. Meanwhile, the draw module would offer at least...

    Meanwhile, the draw module would offer at least an interim solution. Same for some other less popular OpenGL features, it should be possible to achieve correctness without any software rasterization...
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