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  1. Time and effort to re-code and re-certify the SW,...

    Time and effort to re-code and re-certify the SW, for no advantage whatsoever?
  2. They won't release a single game on it, not after...

    They won't release a single game on it, not after all the work they did on Frostbite 3. That's the problem: This is coming out after every major next-gen game engine has already been completed. Too...
  3. Linux is simply going to have to support multiple...

    Linux is simply going to have to support multiple graphic APIs, so programs compiled against OGL still run without regression. Applications compiled against OGL shouldn't need to adjust a single...
  4. The problem with TressFX was it was limited and...

    The problem with TressFX was it was limited and slow. Lets face it, Lara's hair broke every mid-range card on the planet; even cards like the 570 GTX couldn't handle it, and that was hardly...
  5. Sure there will be. The Motorola 6800k and Intel...

    Sure there will be. The Motorola 6800k and Intel i386 are still produced simply because they are very power efficient DSP chips. Same with lower end PPC and ARM chips.

    At the end of the day,...
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    + /* for (unsigned int i = 0x0120; i

    + /* for (unsigned int i = 0x0120; i <= 0x013f; ++i) {
    + unsigned char output;
    + i8042_command(&output, i);
    + }*/

    Obvious danger: A future version of the compiler results in an unsigned int...
  7. So...OGL 3.0 is finally getting released?

    So...OGL 3.0 is finally getting released?
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    Pretty much. Mantel isn't improving the...

    Pretty much. Mantel isn't improving the rendering backend much, its lowering the demand of the drivers main thread. That's where the performance benefit is coming from.
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    The traditional x.y.z format: x: Major Release...

    The traditional x.y.z format:

    x: Major Release (New features, graphical redesign, new platform support, etc)
    y: Minor Release (New features with narrow scope, code/performance optimization, etc)...
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    Higher level API's save a lot more then a few...

    Higher level API's save a lot more then a few hundred hours. Remember how many different generations of GPUs are still out there. You have Intel IGPs, two different AMD GPU architectures (VLIW4 And...
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    If that were the case, them you'd see a...

    If that were the case, them you'd see a performance increase going from PCI-e v2 to PCI-e v32, which you don't. Hell, even PCI-e 1.1 x16 is enough for a single mid-range GPU. PCI-e bandwidth is NOT...
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    LibreSSL declared "unsafe for Linux"

    http://arstechnica.com/security/2014/07/only-a-few-days-old-openssl-fork-libressl-is-declared-unsafe-for-linux/

    Well, that took long.
  13. Mantle is a mid-level API specific to a single...

    Mantle is a mid-level API specific to a single GPU architecture. It is NOT a low level API, and can not deliver the types of performance gains a low-level API can offer.
    XB1 uses a form of DX11...
  14. There is no way NVIDIA, Intel, PowerVR, or...

    There is no way NVIDIA, Intel, PowerVR, or Qualcomm use Mantle, so no, Mantle looses. With the inevitable demise of OGL, we're going back to vendor specific API's, which is what i was afraid Mantle...
  15. Rich gave a number of examples here: ...

    Rich gave a number of examples here:

    http://richg42.blogspot.hu/2014/05/things-that-drive-me-nuts-about-opengl.html

    For the most part, the issues with OGL isn't the performance, it just a PITA...
  16. So, can we put to bad the argument of "OSS is by...

    So, can we put to bad the argument of "OSS is by nature more secure" argument now?
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    Another day, another security bug found

    http://arstechnica.com/security/2014/06/critical-new-bug-in-crypto-library-leaves-linux-apps-open-to-drive-by-attacks/

    And again, shows how critical security components don't seem to have any set...
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    It comes down to application performance versus...

    It comes down to application performance versus application latency. You'd expect BFQ/CFQ to do better in the latency department, but worse on performance, which bears out in the results.
  19. No, stealing. One physical copy, one license. ...

    No, stealing. One physical copy, one license. By sharing that physical copy, you are stealing. End discussion.



    Technically, no. The DMCA's Safe Harbor provision only applies to ISP's,...
  20. So...you support stealing just because it uses a...

    So...you support stealing just because it uses a wrapper?

    ML better take these posts down fast, before he gets into real legal hot water...
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