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  1. gbeauche, could you point me to SW which uses the...

    gbeauche, could you point me to SW which uses the VAAPI encode capabilities? Thanks.
  2. This should definitely be the way to go. When the...

    This should definitely be the way to go. When the LTS is released, fork the LTS into a rolling distro and keep it rolling till the freeze period 1,5 year later or so. Then every developer should...
  3. A bit of selective journalism from Michael... ...

    A bit of selective journalism from Michael...

    It would have been nice if Michael had also included this interview in this news post:
    Valve engineer explains Steambox comments: 'No current plans...
  4. As far as I know, almost all power plants use...

    As far as I know, almost all power plants use steam engines... From coal to atomic energy. There are of course some exceptions, for instance the natural gas-driven otto engines which drive the...
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    Refresh page and ad disappears.

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    What would then be measured in the y-range? I...

    What would then be measured in the y-range?

    I believe that Doom 3 timedemos are frame-for-frame identical across machines, because delays happen always in the same frame. Moreover, timedemos...
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    Please keep it on-topic. The subject is about the...

    Please keep it on-topic. The subject is about the TechReport article and how this could be applied to Linux systems testing.
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    I do not see why this discussion should be about...

    I do not see why this discussion should be about Paradox Uncreated. This thread is about measuring hiccups/judder/jitter (or how you'd call it) in doom3. My point is that this could be useful. I...
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    If you look at the graphs from page 1, you see...

    If you look at the graphs from page 1, you see that there are frames which take more than 100ms to render. This is unwanted behaviour and corresponds to a lowly 10 FPS or less (!). All standard...
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    Why would you make such a non-constructive...

    Why would you make such a non-constructive comment? If you do not have anything to add, please refrain from commenting.



    If you look at the frame rate of a game as a periodic signal or as...
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    That means that every frame is taking 1/60...

    That means that every frame is taking 1/60 seconds (or 16.7ms). If you never experience a stuttering frame (i.e. higher than 16.7ms per frame), then maybe the demo is not a good benchmark or maybe is...
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    Now we can compare. Average fps: 42.37472...

    Now we can compare.

    Average fps:
    42.37472 (me)
    61.15589 (you)

    http://i50.tinypic.com/2dsmntd.png
    Green is your machine, red is mine.

    http://i46.tinypic.com/14l1nxc.png
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    Note that this does not measure input-to-output...

    Note that this does not measure input-to-output latency, but the latency between consecutive frames.

    Maybe it could be called jitter analysis, as you analyse the undesired deviation from a certain...
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    Not only the graphs are important but also the...

    Not only the graphs are important but also the values which are calculated in the R script:

    - Average fps (not important for latency analysis)
    - 99% Percentile
    - Time spent beyond 50 ms
    - Time...
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    This article measured jitter in the most false...

    This article measured jitter in the most false way possible. Maybe this is a better approach?

    Frame latency analysis on Doom 3
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    As this is a thread about latencies, if anybody...

    As this is a thread about latencies, if anybody is interested in frame latencies in Doom 3, please see my thread in the Gaming section:
    Frame latency analysis on Doom 3
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    Frame latency analysis on Doom 3

    As some of you are aware, The Tech Report have been using a new type of analysis on FPS to analyse frame latencies (see...
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    Could this have to do with Cyanogenmod dropping...

    Could this have to do with Cyanogenmod dropping support for new Exynos devices?
    http://bit1.us/2012/10/09/samsung-aware-of-exynos-documentation-issue/
  19. I believe PA resamples everything to a predefined...

    I believe PA resamples everything to a predefined samplerate (see /etc/pulse/daemon.conf), so if your source material does not have the same samplerate, it is by design not bit-perfect.
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    First google hit:...

    First google hit: http://www.perceptualedge.com/articles/visual_business_intelligence/rules_for_using_color.pdf
    In that document are some nice easy distinguishable colors.

    But you can also learn...
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