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    It's OpenGL 2.1 plus a couple of generic...

    It's OpenGL 2.1 plus a couple of generic extensions:

    CHECK_EXT(ARB_color_buffer_float)
    CHECK_EXT(ARB_draw_elements_base_vertex)
    CHECK_EXT(ARB_map_buffer_range)...
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    I can't talk specific dates, but it's literally...

    I can't talk specific dates, but it's literally days until Darksiders 1 Linux hits Steam. Please bear with me just a little longer!
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    Thanks for the kind words. :) Yeah, not...

    Thanks for the kind words. :)

    Yeah, not released yet. Game is currently in QA.
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    How about I'm the porter? :)

    How about I'm the porter? :)
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    Yeah, well, the game actually is DRM-free, even...

    Yeah, well, the game actually is DRM-free, even though it's targeting Steam (i.e. it will work without the client running). Just my $0.02. ;)
  6. I appreciate the sarcasm. :) However, it's kind...

    I appreciate the sarcasm. :) However, it's kind of a bad standard of AAA studios recruiting. I pretty much fit the job description, including experience in the games industry, and it still took them...
  7. Well, last time they were recruiting, it took...

    Well, last time they were recruiting, it took them almost 4 months just to respond that they're not interested. So this time it's me who's not interested.
  8. Don't hit me when there will be bugs. :(

    Don't hit me when there will be bugs. :(
  9. The game works on my Mobility Radeon HD 3650 on...

    The game works on my Mobility Radeon HD 3650 on the r600, so you should be fine. We're targeting OpenGL 2.1 + the following extensions:

    "GL_ARB_depth_texture",
    "GL_ARB_framebuffer_object",...
  10. No opt-in is necessary. The beta is the mainline...

    No opt-in is necessary. The beta is the mainline in the Linux package.
  11. Well, I'm the porter and it works for me. :)

    Well, I'm the porter and it works for me. :)
  12. Translating compiled D3D shader bytecode to...

    Translating compiled D3D shader bytecode to assembly-like GLSL and compiling and linking it all over again. Also, GLSL is processed twice - first time when you compile a shader object, then again...
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    I thought that's an obvious mental shortcut, but...

    I thought that's an obvious mental shortcut, but yes, I meant threaded resource management, background shader compilation etc. Thanks for being vigilant. ;)
  14. I don't think Ubuntu's SDL2 got any "special...

    I don't think Ubuntu's SDL2 got any "special treatment". Valve had to choose a distro to base thier efforts off of, and since Ubuntu is the most popular one, they chose it. Why don't you ask Valve...
  15. I made some mental shortcuts there which I had...

    I made some mental shortcuts there which I had hoped would be understood. Apparently they weren't, so I'm going to explain a little bit. ;)

    Of course you are right. However, if you're a...
  16. TBH I didn't bother to check that thoroughly - I...

    TBH I didn't bother to check that thoroughly - I know I tried running a binary linked against Debian's SDL2 and it crashed when running with Steam Runtime's; the converse (linked against SR, run with...
  17. Hi guys, Leszek here. I didn't expect Phoronix to...

    Hi guys, Leszek here. I didn't expect Phoronix to pick my little talk up, especially after 2 months, but it's nice to be featured. :)

    Indeed I'm a Debian guy, and all my port development takes...
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