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  1. Every extension patch series must contain "done"...

    Every extension patch series must contain "done" :)

    That way IF patch batch is accepted nothing else need to be changed.

    So its not done till its done (merged with master) ;)
  2. Stupid me. Wanted to write 4.2 -> 3 OGL...

    Stupid me.

    Wanted to write 4.2 -> 3 OGL versions finished this year.

    4.3 Still have quite a few extensions left.
  3. It seam that we may have OpenGL 4.3 implemented...

    It seam that we may have OpenGL 4.3 implemented in Mesa by the end of this year!
    GJ people :)
  4. That NIR thanks to automation and code gen is...

    That NIR thanks to automation and code gen is providing clear benefits for mesa devs? And by implication that NIR based compilers will be easier to write and by implication that smaller independent...
  5. Intel will have Vulcan driver first, too. ...

    Intel will have Vulcan driver first, too.

    Developed by Valve and LunarG... but not Intel :D ;P :D

    Anyway gj for Intel OpenGL team. Whatever we think good OGL support on Win mean more games with...
  6. Can anyone comment on Godavari support in that...

    Can anyone comment on Godavari support in that driver?
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    ... Demos where present at GDC... a long with...

    ...

    Demos where present at GDC... a long with demo driver. And quite a few closed source drivers that where able to run apps.

    We will see final specs at SIGGRAPH or earlier.
    Drivers next....
  8. Why do optimizations on back end online when You...

    Why do optimizations on back end online when You can do it offline in front end? Then save to SPIR-V and ship as part of app/game.
    There will be plenty optimizations left to do as it is ;)

    Or...
  9. One for shader language used. (GLSL, HLSL, C++,...

    One for shader language used. (GLSL, HLSL, C++, whatever)
    One for moving stuff around and preferable optimizations common to all GPUs. (SPIR-V, TGSI, GLSL IR, etc.)
    One for optimizations specific...
  10. NIR is intermediary representation. GLSL is...

    NIR is intermediary representation.

    GLSL is not turned into GPU native code stright away.

    Some optimization and scheduling is done in the middle. And not on glsl string but some more suitable...
  11. There was update to Catalyst driver LAST YEAR....

    There was update to Catalyst driver LAST YEAR.
    You can go to Blender forums to see that it was improvement.

    Also its nothing strange that code should be optimized for given hardware.

    If...
  12. This is sad story. AMD had problems with their...

    This is sad story.

    AMD had problems with their drivers. Blender community complained (rightly so!)
    AMD fixed their compiler. Blender community complained.
    AMD fiexed blender code. Blender...
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    The minute Intel adopt AdaptiveSynce we have...

    The minute Intel adopt AdaptiveSynce we have single vendor lock-in and cross vendor open standard :D (actually we have that right now, as there is NOTHING that prevent Intel from doing what AMD do)
    ...
  14. That was Mesa with or without CSTM?

    That was Mesa with or without CSTM?
  15. 1) O_O LOL there is NO SINGLE DX9 game for Linux...

    1) O_O
    LOL there is NO SINGLE DX9 game for Linux right now! Zip. Zero. Non. Null. Nill.
    Nine works OK, but it need Wine and WINDOWS game.

    2) Good point. Just market is small. Proof? Basic...
  16. Nvidia hw match with OpenGL better then Intel or...

    Nvidia hw match with OpenGL better then Intel or AMD hardware. Less work on supporting given feature (even lesser still if Intel do Mesa ground work for them!)
  17. I remember seeing some devs delcaring subroutines...

    I remember seeing some devs delcaring subroutines "niusance extension", meaning it do not add anything new to GLSL, just make it easier to write GLSL.

    So after tesselation land there, one could...
  18. IR gpu driver works with directly influence which...

    IR gpu driver works with directly influence which optimizations are easy and which are cheap (as in using least CPU time).

    Ultimately its up to devs to implement those optimizations though,...
  19. "AAA" titles take on average 2-3 years to...

    "AAA" titles take on average 2-3 years to complete.

    So we will only now start to see how much impact Valve did ORIGINALLY.

    Because if some game dev / publisher changed stance recently... will...
  20. Depends on games mostly. Really, I have good...

    Depends on games mostly.

    Really, I have good old 5730 MOBILE on r600, and it still play all the games that do not require unsupported extensions (4.x stuff)!

    So it depends on use case.
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