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    Boost-licensed...

    I think you mean Boost-licensed rather than Boost? Boost is a C++ library.
  2. The title for the article is very misleading; it...

    The title for the article is very misleading; it suggests that XreaL is using Enemy Territory code for its own base, which isn't true - the title should read "XreaL renderer being ported to...
  3. I'm not much of an RPG player, but have you seen...

    I'm not much of an RPG player, but have you seen Planeshift?
    That looks like a pretty good open source MMORPG project.
  4. Thanks for correcting me, I did not know that...

    Thanks for correcting me, I did not know that Nexuiz/DarkPlaces did ;).



    It doesn't require OpenGL 3.x, it requires OpenGL ES 2.x . I.e. It is also compatible with opengl 2.x.
    To clear it up,...
  5. The game was only the partial focus of the...

    The game was only the partial focus of the project. If you want RTS, try Glest. If you want a generic engine, there's Irrlicht,Crystalspace,Ogre,Horde3D.
    XreaL is based off ioQuake3, which is very...
  6. Take a look at the originally released quake3...

    Take a look at the originally released quake3 source code, hey this is loads better.



    Unit tests would be a nice thing, but I've not seen them used in many other game engines either.


    ...
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    I'll give it a go then :)

    I'll give it a go then :)
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    I tried the xserver git head but a lot of other...

    I tried the xserver git head but a lot of other things didn't work :(.
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    Its that or mesa 7.1rc4 is broken.

    Its that or mesa 7.1rc4 is broken.
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    I'm getting a similar problem but with the Intel...

    I'm getting a similar problem but with the Intel GM965 chipset x3100 on ArchLinux x86_64.
    Is it Mesa or something missing in the compile process? It would probably be good if one of the other...
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